SceneMax3D IDE (WIP)
The Effekseer particle effects integration to the IDE is almost done. Finally I decided to go for the native integration instead of the Java port because it works much much better. It open an amazing opportunity for creative people (unlike me ) to really add some juice to their games. In the video - just a small taste of those amazing particle effects. I used some from their website - when the player jumps and when it grabs the opponent before throwing him. It takes just a few seconds to import and integrate in your game.
The grammar looks like this (in the case of the player jump) :
laser_effect => effects.effekseer.Homing_Laser01_3
laser_effect.play pos (player1)
It has many more options but this is the basic usage.
Fighting Game Progress | Apr - 06 - 2026
What else? I put effort in making the source code compile in any platform. hope it works and I’ll be glad if someone tries to compile it in a Linux/MacOS machine
Cheers!
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