Rapid Escalation (First Steam Prototype)
jMonkeyEngine Hub
March 30, 2026
Thanks you pushing the game to the jME socials, I really hope to get some more feedback.
In terms of the round times, one of the upgrades are specifically for the round times, however I do think the on boarding might be too difficult for people still trying to figure out what to do.
I do have a question regarding the round upgrade tree, what is your thoughts on that design or do you prefer to have a more guided linear type of upgrade tree?
Discussion in the ATmosphere