(March 2026) Monthly WIP Screenshot Thread
jMonkeyEngine Hub
March 28, 2026
And the final fully working pipeline.
1. ShadowPass — ESM 256px + Gaussian blur on 84 point lights
2. LightPass — clustered light culling
3. GiPass — VXGI clipmap (128 res, 4 levels, intensity 0.01)
4. SceneRenderPass — forward rendering
5. FrameCapture — blits scene color to persistent copy
6. NormalsFromDepthPass — view-space normals for SSAO/SSR
7. SsrPass — linear SSR + Gaussian blur
8. SsaoPass — GTAO (radius 0.3, intensity 0.3)
9. GodRaysPass — volumetric light scattering (32 steps, fog 0.03)
10. BloomPass — Unreal bloom (threshold 8.0, intensity 0.03)
11. AutoExposurePass — average luminance (0.1–10.0)
12. AntiAliasingPass — TAA
13. ToneMapPass — PBR Neutral
14. BlitPass — final output
Discussion in the ATmosphere