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  "path": "/t/march-2026-monthly-wip-screenshot-thread/49428#post_18",
  "publishedAt": "2026-03-28T21:55:58.000Z",
  "site": "https://hub.jmonkeyengine.org",
  "textContent": "And the final fully working pipeline.\n\n  1. ShadowPass — ESM 256px + Gaussian blur on 84 point lights\n  2. LightPass — clustered light culling\n  3. GiPass — VXGI clipmap (128 res, 4 levels, intensity 0.01)\n  4. SceneRenderPass — forward rendering\n  5. FrameCapture — blits scene color to persistent copy\n  6. NormalsFromDepthPass — view-space normals for SSAO/SSR\n  7. SsrPass — linear SSR + Gaussian blur\n  8. SsaoPass — GTAO (radius 0.3, intensity 0.3)\n  9. GodRaysPass — volumetric light scattering (32 steps, fog 0.03)\n  10. BloomPass — Unreal bloom (threshold 8.0, intensity 0.03)\n  11. AutoExposurePass — average luminance (0.1–10.0)\n  12. AntiAliasingPass — TAA\n  13. ToneMapPass — PBR Neutral\n  14. BlitPass — final output\n\n",
  "title": "(March 2026) Monthly WIP Screenshot Thread"
}