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Assetto Corsa EVO Update 0.7 Adds Four More Cars, Editor Tool and More

Operation Sports - Dedicated to Sports Gaming [Unofficial] June 4, 2026
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Assetto Corsa EVO update 0.7 is available now, bringing four new cars, a revamped particle system, the debut of the SDK Editor Tool and a long list of improvements across the game.

The latest vehicle additions include the Audi R8 LMS GT3 Evo II, Datsun 240Z (S30) – 2 variants, 2019 Porsche 935 and Porsche 911 GT2 RS Clubsport Evo, giving players a mix of modern GT machinery and iconic performance cars to take to the track.

One of the biggest additions in the update is the new particle system, which introduces more realistic smoke, dirt, spray and impact effects. The team has also launched the Assetto Corsa EVO SDK Editor Tool, allowing players to start creating custom vehicles for use in single-player racing. Support for bringing those creations into multiplayer is planned for a future update.

Update 0.7 also includes a wide range of changes to physics, graphics, rendering, audio and other core systems. Players can check out the trailer and full patch notes below for a complete breakdown of everything included.

GENERAL

  • Fixed replay movable object interpolation
  • Fix for possible crash when quitting session while car is still loading
  • Fix for a crash when restarting a session with the Huracan ST Evo2
  • Fix for crash in Thrustmaster code

GAMEPLAY

  • Fixed automatic wipers not scaling according to rain intensity
  • Gameplay logic and architectural code revision
  • Updated delta time logic when game is paused

MULTIPLAYER

  • Tuning filtering
  • Added mechanical variant and PI to results dump
  • Restart session command in MP now repairs all cars
  • Added admin command ban (server life span)

PHYSICS/HANDLING

  • Fixed caster adjustment not working with certain new suspension configurations
  • Engine inertia tweaks on the BMW M3 E46
  • Toyota GR86 tweaks to default setup
  • Balancing for the BMW M3 E30 and Mercedes-Benz 190E
  • Adjusted power figures and/or torque delivery for a number of cars

RENDERER

  • Brand new particle system with smoke, dirt and spray and impact effects there’s a fallback video setting to disable the more expensive effects
  • Renderer update that improves indirect specular contribution when the car is in shadows: effectively it reduces the glow we have had while the car was going from a sunlit condition into a shadowed one, plus in overcast conditions in general this is enabled both on car and environment materials, so shaded conditions should blend better now across the board
  • Fixed subsurface scattering contribution when gloominess dominates the scene
  • Fix dark halo caused by “negative” MIE scattering on cloudy scenes
  • Adjusted vfog ambient scattering term
  • Fixed glowing blurred rims (especially when metallic) in shadow context
  • Fix for inconsistent cloud shadows
  • Updated fog formulation (cubemap and mirrors) to use a phase function that more closely matches the volumetric one. This helps align the contribution between indirect render passes and the main pass. In practice this results in a truer reflection capture on cars, which now also includes volumetrics instead of just the clouds
  • Changed entirely the texture streamer logic to use GPU feedback. streaming should now behave correctly, especially on larger maps
  • Added texture quality option in video settings to control texture pool drops and GPU bandwidth usage
  • Fixed VR volumetric contribution per eye
  • Fixed and enable FSR path in VR/triple screen
  • Switched to d3d12ma, using separate mesh pools
  • Fix for free camera view becoming stuck on a black screen after reaching certain area of the skybox

GRAPHICS

  • Fixed inverted mirror in Caterham 485 CSR aeroscreen part
  • Fixed setup-bound stepped car animations

AUDIO

  • Updated FMOD project version
  • Lotus Exige V6 brand new interior sounds
  • Toyota Supra RZ (stock) brand new sounds – interior, exterior, custom turbo, custom backfires
  • Toyota Supra drift variant full engine rework using the new approach – adjusted turbo volumes, adjusted rev limiter rumble volumes
  • Adjusted drivetrain wobbling params avoiding instability, adjusted max boost pressure to 1.8 bar, improved part throttle modulation, adjusted idle to 1200 RPM
  • Horn sound updates

UI/CONTROLS

  • Added backend-fed notifications in the UI
  • Driver registration now has year of birth instead of age
  • UI binding added to disable H-shifter inputs on the fly and use sequential instead
  • Car specs sheet added on mechanical variant selection
  • Resized no-scroll list to fix missing material edit box with expansive parts lists
  • Localization updates
  • Free camera widget with FOV, DOF and a number of post processing settings exposed
  • Customization menu categories, these have been added to remove the clutter with cars that have a lot of customization items
  • Fixed numberplate displaying 1 when the user sets 0
  • Paintshop colour picker now shows RGB readout and has copy paste function (copy includes material properties too)
  • Added “exit to desktop” button

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