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Wreckfest 2 Content Update 7 Adds 2 1/2 Cars, New Track, Tuning Updates and More

Operation Sports - Dedicated to Sports Gaming [Unofficial] May 20, 2026
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Wreckfest 2 content update #7 arrived earlier today and there’s a lot packed into it. A couple of new cars were added, along with one that’s literally half a car with a ragdoll driver flopping around inside it. Somehow it fits the game perfectly.

The new vehicles include the Stahlwagen, a rear-wheel drive wagon, and the Valken, a smaller front-wheel drive hatchback with a very 90s look to it. The weird little half-car version of the Crusader is probably going to steal most of the attention though.

There’s also a new track called Mora Raceway. It comes with three layouts, including a full tarmac circuit, a tighter sprint layout built for beating and banging, and a fast oval that looks like it could get messy in a hurry.

Car tuning has been added too, along with improved crash physics and a bunch of other changes based on player feedback. Seven new Challenge events are included, along with a new game mode called Suicide Race. Make sure to watch the embedded trailer and read the full patch notes below.

TUNING

  • The first version of the tuning system is here.
  • Adjust brakes, differential, suspension, gearing, and steering for deeper car customization.
  • Save tuning setups as presets and load them later, including in multiplayer lobbies.
  • Tuning settings can be accessed in the Garage or Pre-Race screen.

SYSTEM

  • Fixed multiple crashes and improved overall stability.
  • Fixed an issue causing settings not to save properly.
  • Improved build packaging for smaller future updates.

RENDERING

  • Optimized overall game performance.
  • Reduced VRAM usage.
  • Improved texture compression quality.
  • Fixed several memory leaks.
  • Improved auto exposure.
  • Fixed car tag jittering.

VEHICLES

  • Major visual damage overhaul with upgraded physics simulation and improved collision accuracy.
  • Improved tire simulation.
  • More realistic tarmac tire model.
  • Various car setup improvements.
  • Stability Control assist now behaves in a more realistic way.
  • Improved Traction Control profiles.
  • Added a large set of new Crap-It decals.

GAMEPLAY

  • Added the new Suicide Racing mode for the high-speed oval.
  • Damage is now more consistent across different vehicles.
  • Dynamic objects now cause more appropriate damage.
  • Mechanical damage reacts more accurately based on vehicle condition.
  • Improved attacker/defender detection and score attribution.
  • Added mechanical hit scoring for damaging wheels, engines, and radiators.
  • Improved chained scoring so points are no longer silently throttled.
  • RAMMING, HEAD-ON, T-BONE, REAR-ENDER, and BARRIER SLAM scores now feature three-star rating tiers.
  • Added 180° and 360° SPIN scoring alongside the existing 90° SPIN.
  • BARRIER SLAM scoring now registers more reliably.
  • Added a new TRADING PAINT score for lighter contact hits.

AI

  • Improved AI turning behavior and racing line accuracy.
  • Added more variety to AI racing lines and track usage.
  • Improved AI behavior on race starts.
  • Improved AI stability during jumps.
  • AI can now dodge oncoming traffic.
  • Improved Novice and Amateur difficulties.
  • Fixed isolated AI cars braking too far ahead of the pack.
  • Added a new Random AI Set.
  • Improved AI Set generation.

USER INTERFACE

  • Car thumbnails now display the currently selected design.
  • Existing custom designs require re-saving in Crap-It to generate thumbnails.
  • Tachometer now uses a more accurate RPM range.
  • Redline visuals now behave more realistically.
  • Derby modes now include a compass showing opponent positions and health.
  • Current player position is now displayed in car tags.
  • Low-health vehicles are easier to identify and target.
  • Wrecked vehicles now have dimmed tags and removed health bars.
  • Added option to disable car tags and bind a toggle button.
  • Player list now supports compact, full, and off modes.
  • Added Metric and Imperial unit selection.
  • Audio settings can now be reset to default.
  • Event weather now defaults to Random.
  • Improved chat overlay readability and scaling.
  • Improved HUD scaling and overall layout.

ONLINE

  • Added a new quick-select overlay for cars, designs, tuning presets, and assists in multiplayer lobbies.
  • Improved chat filter accuracy.
  • Shared paint designs now display correctly online.
  • Car restrictions can now be configured for event loops.
  • Server hosts can disable tuning and upgrades for spec lobbies.
  • Added inboard camera-only lobby support.
  • Car Class and Performance Points are now shown in lobbies.
  • Player standings now update correctly in menus and post-race screens.
  • Expanded network stats options.
  • High ping warnings now behave more consistently.
  • Spectators can now use the spherical camera.
  • Community servers now auto-promote the launching Steam account to admin by default.
  • Empty chat messages no longer trigger spam warnings.
  • Removed unnecessary server console messages.
  • Added SERVER_CONFIG_GUIDE.pdf for easier server setup.
  • Cleaned up internal server config JSON data.

AUDIO

  • Major rework to car audio buses and dynamic mixing.
  • Improved audio balance for NPC cars approaching from behind the camera.
  • Added option to disable cockpit reverb for roofless vehicles.
  • Improved distance-based audio attenuation for free cameras.
  • Audio mix levels may sound different after the overhaul, so players may want to readjust settings.

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