Wreckfest 2 Content Update 7 Adds 2 1/2 Cars, New Track, Tuning Updates and More
Wreckfest 2 content update #7 arrived earlier today and there’s a lot packed into it. A couple of new cars were added, along with one that’s literally half a car with a ragdoll driver flopping around inside it. Somehow it fits the game perfectly.
The new vehicles include the Stahlwagen, a rear-wheel drive wagon, and the Valken, a smaller front-wheel drive hatchback with a very 90s look to it. The weird little half-car version of the Crusader is probably going to steal most of the attention though.
There’s also a new track called Mora Raceway. It comes with three layouts, including a full tarmac circuit, a tighter sprint layout built for beating and banging, and a fast oval that looks like it could get messy in a hurry.
Car tuning has been added too, along with improved crash physics and a bunch of other changes based on player feedback. Seven new Challenge events are included, along with a new game mode called Suicide Race. Make sure to watch the embedded trailer and read the full patch notes below.
TUNING
- The first version of the tuning system is here.
- Adjust brakes, differential, suspension, gearing, and steering for deeper car customization.
- Save tuning setups as presets and load them later, including in multiplayer lobbies.
- Tuning settings can be accessed in the Garage or Pre-Race screen.
SYSTEM
- Fixed multiple crashes and improved overall stability.
- Fixed an issue causing settings not to save properly.
- Improved build packaging for smaller future updates.
RENDERING
- Optimized overall game performance.
- Reduced VRAM usage.
- Improved texture compression quality.
- Fixed several memory leaks.
- Improved auto exposure.
- Fixed car tag jittering.
VEHICLES
- Major visual damage overhaul with upgraded physics simulation and improved collision accuracy.
- Improved tire simulation.
- More realistic tarmac tire model.
- Various car setup improvements.
- Stability Control assist now behaves in a more realistic way.
- Improved Traction Control profiles.
- Added a large set of new Crap-It decals.
GAMEPLAY
- Added the new Suicide Racing mode for the high-speed oval.
- Damage is now more consistent across different vehicles.
- Dynamic objects now cause more appropriate damage.
- Mechanical damage reacts more accurately based on vehicle condition.
- Improved attacker/defender detection and score attribution.
- Added mechanical hit scoring for damaging wheels, engines, and radiators.
- Improved chained scoring so points are no longer silently throttled.
- RAMMING, HEAD-ON, T-BONE, REAR-ENDER, and BARRIER SLAM scores now feature three-star rating tiers.
- Added 180° and 360° SPIN scoring alongside the existing 90° SPIN.
- BARRIER SLAM scoring now registers more reliably.
- Added a new TRADING PAINT score for lighter contact hits.
AI
- Improved AI turning behavior and racing line accuracy.
- Added more variety to AI racing lines and track usage.
- Improved AI behavior on race starts.
- Improved AI stability during jumps.
- AI can now dodge oncoming traffic.
- Improved Novice and Amateur difficulties.
- Fixed isolated AI cars braking too far ahead of the pack.
- Added a new Random AI Set.
- Improved AI Set generation.
USER INTERFACE
- Car thumbnails now display the currently selected design.
- Existing custom designs require re-saving in Crap-It to generate thumbnails.
- Tachometer now uses a more accurate RPM range.
- Redline visuals now behave more realistically.
- Derby modes now include a compass showing opponent positions and health.
- Current player position is now displayed in car tags.
- Low-health vehicles are easier to identify and target.
- Wrecked vehicles now have dimmed tags and removed health bars.
- Added option to disable car tags and bind a toggle button.
- Player list now supports compact, full, and off modes.
- Added Metric and Imperial unit selection.
- Audio settings can now be reset to default.
- Event weather now defaults to Random.
- Improved chat overlay readability and scaling.
- Improved HUD scaling and overall layout.
ONLINE
- Added a new quick-select overlay for cars, designs, tuning presets, and assists in multiplayer lobbies.
- Improved chat filter accuracy.
- Shared paint designs now display correctly online.
- Car restrictions can now be configured for event loops.
- Server hosts can disable tuning and upgrades for spec lobbies.
- Added inboard camera-only lobby support.
- Car Class and Performance Points are now shown in lobbies.
- Player standings now update correctly in menus and post-race screens.
- Expanded network stats options.
- High ping warnings now behave more consistently.
- Spectators can now use the spherical camera.
- Community servers now auto-promote the launching Steam account to admin by default.
- Empty chat messages no longer trigger spam warnings.
- Removed unnecessary server console messages.
- Added SERVER_CONFIG_GUIDE.pdf for easier server setup.
- Cleaned up internal server config JSON data.
AUDIO
- Major rework to car audio buses and dynamic mixing.
- Improved audio balance for NPC cars approaching from behind the camera.
- Added option to disable cockpit reverb for roofless vehicles.
- Improved distance-based audio attenuation for free cameras.
- Audio mix levels may sound different after the overhaul, so players may want to readjust settings.
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