Val Town for Glitch Users
val.town
May 23, 2025
The news yesterday is that Glitch is shutting down.
Val Town has always been inspired by Glitch - they paved the way
for zero-configuration instantly-edited websites.
It's a bummer that what brought so many people joy
and was a great community for diverse communities
is coming to an end.
So: where does Val Town fit into this? Depending on how you were
using Glitch, we could be a new home for you. But Val Town isn't a drop-in
replacement for Glitch, and I am no macabre salesperson so here's the basics:
Val Town is for TypeScript projects
We support static text files, TypeScript projects that work on the backend
and the frontend, and frameworks like React. There are lots of batteries built-in:
sending and receiving emails, an SQLite, blob storage, scheduling code
to run, and all of the functionality unlocked by importing modules from
NPM.
Glitch also supported static websites, as well as bundlers, like Vite. We don't
support those things right now, so stuff won't transfer over automatically.
Val Town supports online editing and instant reload
Now that's the part where it matches: we have invested a lot of time into our
editor and site so that it's easy to do everything you need to without
installing any extra software. But we also support a great desktop
flow with our beta vt tool, so if you
like using VS Code or Cursor, there's a home for you here.
Val Town is also a startup
I've been around for a while. Startups are hard to rely on. There's no way I'm
going to promise that your Val Town projects will still work in the year 2500,
because we both know that I'd be lying. Like Glitch, we've raised money from
venture capital and it is currently what pays our paychecks and server bills.
If it runs out and we haven't become profitable or found an acquirer, that'll
be curtains.
With that out of the way, I can tell you two things. First, Val Town is really
efficient. From day one, we've been building on abstractions that let us run
code cheaply at scale. Stuff that's magically good, like Deno, and
wasn't available when Glitch was getting started. So keeping the lights on in
a technical sense is not a huge concern: we aren't provisioning a whole server
every time that you run a val.
And with that, we've also got a pretty long runway, given those low costs, so
we've got some time to get our accounting in the black: and we fully intend
to become profitable. We're currently working hard to find design partners,
built out our paid offerings, and make sure that we aren't burning CPU
cycles on anything unnecessary.
Give it a shot
I hope that a commonality between Glitch and Val Town is that we're both
fun. So anyway, if you're leaving Glitch or just looking to tinker with code
in a way that feels lightweight, casual, and joyful, give Val Town a shot.
Discussion in the ATmosphere