{
"$type": "site.standard.document",
"description": "Saying goodbye to a platform we admired",
"path": "/glitch",
"publishedAt": "2025-05-23T00:00:00.000Z",
"site": "at://did:plc:a2rdzfdxkjwerrfrpbwcipb2/site.standard.publication/3jd443afc2222",
"textContent": "The news yesterday is that Glitch is shutting down.\nVal Town has always been inspired by Glitch - they paved the way\nfor zero-configuration instantly-edited websites.\nIt's a bummer that what brought so many people joy\nand was a great community for diverse communities\nis coming to an end.\n\nSo: where does Val Town fit into this? Depending on how you were\nusing Glitch, we could be a new home for you. But Val Town isn't a drop-in\nreplacement for Glitch, and I am no macabre salesperson so here's the basics:\n\nVal Town is for TypeScript projects\n\nWe support static text files, TypeScript projects that work on the backend\nand the frontend, and frameworks like React. There are lots of batteries built-in:\nsending and receiving emails, an SQLite, blob storage, scheduling code\nto run, and all of the functionality unlocked by importing modules from\nNPM.\n\nGlitch also supported static websites, as well as bundlers, like Vite. We don't\nsupport those things right now, so stuff won't transfer over automatically.\n\nVal Town supports online editing and instant reload\n\nNow that's the part where it matches: we have invested a lot of time into our\neditor and site so that it's easy to do everything you need to without\ninstalling any extra software. But we also support a great desktop\nflow with our beta vt tool, so if you\nlike using VS Code or Cursor, there's a home for you here.\n\nVal Town is also a startup\n\nI've been around for a while. Startups are hard to rely on. There's no way I'm\ngoing to promise that your Val Town projects will still work in the year 2500,\nbecause we both know that I'd be lying. Like Glitch, we've raised money from\nventure capital and it is currently what pays our paychecks and server bills.\nIf it runs out and we haven't become profitable or found an acquirer, that'll\nbe curtains.\n\nWith that out of the way, I can tell you two things. First, Val Town is really\nefficient. From day one, we've been building on abstractions that let us run\ncode cheaply at scale. Stuff that's magically good, like Deno, and\nwasn't available when Glitch was getting started. So keeping the lights on in\na technical sense is not a huge concern: we aren't provisioning a whole server\nevery time that you run a val.\n\nAnd with that, we've also got a pretty long runway, given those low costs, so\nwe've got some time to get our accounting in the black: and we fully intend\nto become profitable. We're currently working hard to find design partners,\nbuilt out our paid offerings, and make sure that we aren't burning CPU\ncycles on anything unnecessary.\n\nGive it a shot\n\nI hope that a commonality between Glitch and Val Town is that we're both\nfun. So anyway, if you're leaving Glitch or just looking to tinker with code\nin a way that feels lightweight, casual, and joyful, give Val Town a shot.",
"title": "Val Town for Glitch Users"
}