I'm adding a random vector function to my plugin. Is range or min/max better?
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April 20, 2026
submitted by MousePotatoDoesStuff to godot
8 points | 5 comments
There is a distinct lack of random functions for vectors, so I decided to add some to the Mouse Potato Utils Plugin.
However, I’m not sure whether I should make the right end of the range inclusive (make it a maximum) or exclusive (like the range() function) when it comes to integer vectors.
I’ll make it inclusive for now, but what do you think?
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