{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreiab6sgdbrscs24lublnqkfys6edskqidp556sorcp62qmhbiokgja",
    "uri": "at://did:plc:4n6wgsqsqm6q2hjncgwmreey/app.bsky.feed.post/3mk2euz27m6s2"
  },
  "path": "/post/49127561",
  "publishedAt": "2026-04-20T17:30:15.000Z",
  "site": "https://programming.dev",
  "tags": [
    "Godot",
    "MousePotatoDoesStuff",
    "5 comments"
  ],
  "textContent": "submitted by MousePotatoDoesStuff to godot\n8 points | 5 comments\n\nThere is a distinct lack of random functions for vectors, so I decided to add some to the Mouse Potato Utils Plugin.\n\nHowever, I’m not sure whether I should make the right end of the range inclusive (make it a maximum) or exclusive (like the range() function) when it comes to integer vectors.\n\nI’ll make it inclusive for now, but what do you think?",
  "title": "I'm adding a random vector function to my plugin. Is range or min/max better?"
}