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I built a prompt engineering game — here's why I think learning by doing beats every tutorial

DEV Community [Unofficial] July 11, 2026
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Every guide on prompt engineering teaches you theory. Read this, memorize that, here are 10 tips.

The problem? You never actually write prompts.

So I built a game: 10 challenges, each one forces you to use a specific technique — zero-shot, few-shot, chain of thought, role prompting, constraints, and more.

You write a prompt → real LLM responds → second LLM evaluates whether you used the right technique. Not just whether the output looks okay — whether your prompt caused it correctly.

Stack : Next.js 14, Groq, Supabase, Upstash Redis, Vercel

Try it free: thepromptgame.vercel.app

What technique do you think is hardest to learn hands-on?

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