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"path": "/git_blame_nobody/i-built-a-prompt-engineering-game-heres-why-i-think-learning-by-doing-beats-every-tutorial-1gki",
"publishedAt": "2026-07-11T10:00:18.000Z",
"site": "https://dev.to",
"tags": [
"ai",
"webdev",
"showdev",
"javascript",
"thepromptgame.vercel.app"
],
"textContent": "\n\nEvery guide on prompt engineering teaches you theory.\nRead this, memorize that, here are 10 tips.\n\nThe problem? You never actually write prompts.\n\nSo I built a game: 10 challenges, each one forces you to\nuse a specific technique — zero-shot, few-shot, chain of\nthought, role prompting, constraints, and more.\n\nYou write a prompt → real LLM responds → second LLM\nevaluates whether you used the right technique. Not just\nwhether the output looks okay — whether your prompt\ncaused it correctly.\n\n**Stack** : Next.js 14, Groq, Supabase, Upstash Redis, Vercel\n\n**Try it free:** thepromptgame.vercel.app\n\nWhat technique do you think is hardest to learn hands-on?",
"title": "I built a prompt engineering game — here's why I think learning by doing beats every tutorial"
}