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"path": "/topic/1924-campaign-110-devblog-2-factions-rules/?do=findComment&comment=10217",
"publishedAt": "2026-05-24T17:14:00.000Z",
"site": "https://forums.nwrp.eu",
"textContent": "NRP's 11th Campaign is just around the corner so we want to share another portion of news with you.\n \n\n\n\t \n \n\n\n\tThe rules are almost finalized and should only see minor changes in the next few weeks. You can read them here: click!\n \n\n\n\tSieges have been re-introduced and will be played when a faction attacks enemy major city. New additions include roads and railways that allow for faster movement, and an attrition mechanic that triggers when an army is cut off from supplies.\n \n\n\n\t \n \n\n\n\t \n \n\n\n\tThe Campaign features 3 factions: allied Ithenia and Borgondouse, and Barenburgh. Here is a lore background for each faction:\n \n\n\n\t \n \n\n\n\tKingdom of Borgondouse\n \n\n\n\n\n\t \n \n\n\n\tKingdom of Ithenia\n \n\n\n\n\n\t \n \n\n\n\tEmpire of Barenburgh",
"title": "Campaign 11.0 - Devblog 2: Factions & Rules"
}