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  "path": "/topic/1920-campaign-110-devblog-1/?do=findComment&comment=10211",
  "publishedAt": "2026-05-16T08:06:24.000Z",
  "site": "https://forums.nwrp.eu",
  "textContent": "Today we want to share with you some information about the campaign and some juicy sneak peeks. Keep reading on...\n \n\n\n\t \n \n\n\n\tRELEASE DATE: SATURDAY JUNE 13TH\n \n\n\n\t \n \n\n\n\t• Events will take place on Saturdays and Sundays.  \n\t• Sieges are back! \n\t• Unlike previous campaigns, there is no set time limit, which means the campaign will continue until a faction loses its capital OR all of its armies.\n \n\n\n\t \n \n\n\n\tOur staff have been hard at work behind the scenes: some of the new mechanics include roads and railways which boost army movement. On the other hand, armies cut off from friendly territory will suffer from attrition.\n \n\n\n\t \n \n\n\n\tSkins and maps:\n \n\n\n\t \n \n\n\n\tImperial Guard of Borgondouse and campaign map both shown here.\n \n\n\n\t \n \n\n\n\tThat's all for now!",
  "title": "Campaign 11.0 - Devblog 1"
}