{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreiewv6kj6k2e2obojktttz2nmxggvgdtwt5ckb2dgqrxdokcdufgju",
    "uri": "at://did:plc:zbfb6i3avrqaihcla4pvbtl5/app.bsky.feed.post/3metxasoqhad2"
  },
  "coverImage": {
    "$type": "blob",
    "ref": {
      "$link": "bafkreiddgvsrfo2uu4vbsf5cwkngyw4wxk7axumf6xxdvzycob5rjogtdu"
    },
    "mimeType": "image/webp",
    "size": 11820
  },
  "path": "/module/newswire/ext_link.php?rid=362118",
  "publishedAt": "2026-02-14T20:55:47.000Z",
  "site": "https://lxer.com",
  "textContent": "One of the latest exciting developments for the open-source Godot game engine is beginning to lay out support for Vulkan ray-tracing...",
  "title": "Godot 4.7 Making Progress On Vulkan Ray-Tracing"
}