{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreiei3raaodd3gehh4frcwwfqf2pd2dccro2sjyx4zbtzloraewceq4",
    "uri": "at://did:plc:ymc4gnswuis3jispcsmozvs2/app.bsky.feed.post/3mfndldf2eop2"
  },
  "coverImage": {
    "$type": "blob",
    "ref": {
      "$link": "bafkreibi4wjwy3i6nlsi33uqdxgpw6viadxzq3h67ihvmt7b2ka5vcvjuq"
    },
    "mimeType": "image/png",
    "size": 191568
  },
  "path": "/2026/02/24/real-time-shader-running-on-a-game-boy-color/",
  "publishedAt": "2026-02-24T16:30:15.000Z",
  "site": "https://hackaday.com",
  "tags": [
    "Nintendo Game Boy Hacks",
    "Software Hacks",
    "3d graphics",
    "game boy color",
    "graphics demo",
    "shader",
    "Danny Spencer] has a brilliant graphical demo that, like all great demos, flexes a deep understanding of the underlying system: a real-time 3D shader on the Game Boy Color. If […read more"
  ],
  "textContent": "Danny Spencer] has a brilliant graphical demo that, like all great demos, flexes a deep understanding of the underlying system: a real-time 3D shader on the Game Boy Color. If […read more",
  "title": "Real-time Shader, Running on a Game Boy Color"
}