{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreifvzwavj74q56uw6lk6ijikbc6dab2diryh3tlho7yvhu2qdesg4i",
"uri": "at://did:plc:xyts6incftdyi5g2lym23hek/app.bsky.feed.post/3mldwo22x7fe2"
},
"coverImage": {
"$type": "blob",
"ref": {
"$link": "bafkreiatw3u4mr3b6kl7ba63ghknrelowu7p4y66wn6wujyvfv4ioqygfy"
},
"mimeType": "image/jpeg",
"size": 210343
},
"path": "/videos/extracreditslive-how-playtesting-changes-games-design-club/",
"publishedAt": "2026-05-08T14:00:16.000Z",
"site": "https://nebula.tv",
"tags": [
"Entertainment",
"Gaming"
],
"textContent": "It's time! We've followed it through the development process and Without a Hitch is finally out! Join Will, Geoff, and the crew from Codename Entertainment as they talk about how playtesting helped shape this game into its final version!\n\nJoin Extra Credits’ designer-in-residence Geoffrey Zatkin and analysis enthusiast Will Kunkel for weekly episodes of Design Club, where they talk about the things that make our favorite games so special!",
"title": "How Playtesting Changes Games | Design Club"
}