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"path": "/videos/razbuten-the-games-that-got-me-through-2025/",
"publishedAt": "2026-02-27T21:42:15.000Z",
"site": "https://nebula.tv",
"tags": [
"Gaming",
"@hotcyder",
"@HeavyEyed",
"https://darkrpgs.home.blog/2025/04/24/building-a-tower-to-reach-heaven-in-a-world-that-could-be-from-a-lost-ps2-rpg-interview-with-ghrian-studio-the-developer-of-burggeist/",
"https://www.polygon.com/angeline-era-impressions/"
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"textContent": "\n\nAnother year, another reflection on the games that helped me get through it.\n\nThumbnail by @hotcyder \nAudio Edited by @HeavyEyed \n\nSources:\nBuilding a tower to reach heaven in a world that could be from a cult lost PS2 RPG: Interview with Ghrian Studio, the developer of BURGGEIST (Ranarif, 2025): https://darkrpgs.home.blog/2025/04/24/building-a-tower-to-reach-heaven-in-a-world-that-could-be-from-a-lost-ps2-rpg-interview-with-ghrian-studio-the-developer-of-burggeist/\nAngeline Era recaptures the PS1 age by doing something completely different (Giovanni Colantonio, 2025): https://www.polygon.com/angeline-era-impressions/\n\nStock video and imagery provided by Getty Images\nMusic provided by Epidemic Sound",
"title": "The Games That Got Me Through 2025"
}