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  "path": "/videos/razbuten-the-games-that-got-me-through-2025/",
  "publishedAt": "2026-02-27T21:42:15.000Z",
  "site": "https://nebula.tv",
  "tags": [
    "Gaming",
    "⁨@hotcyder⁩",
    "⁨@HeavyEyed⁩",
    "https://darkrpgs.home.blog/2025/04/24/building-a-tower-to-reach-heaven-in-a-world-that-could-be-from-a-lost-ps2-rpg-interview-with-ghrian-studio-the-developer-of-burggeist/",
    "https://www.polygon.com/angeline-era-impressions/"
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  "textContent": "\n\nAnother year, another reflection on the games that helped me get through it.\n\nThumbnail by  ⁨@hotcyder⁩ \nAudio Edited by  ⁨@HeavyEyed⁩ \n\nSources:\nBuilding a tower to reach heaven in a world that could be from a cult lost PS2 RPG: Interview with Ghrian Studio, the developer of BURGGEIST (Ranarif, 2025): https://darkrpgs.home.blog/2025/04/24/building-a-tower-to-reach-heaven-in-a-world-that-could-be-from-a-lost-ps2-rpg-interview-with-ghrian-studio-the-developer-of-burggeist/\nAngeline Era recaptures the PS1 age by doing something completely different (Giovanni Colantonio, 2025): https://www.polygon.com/angeline-era-impressions/\n\nStock video and imagery provided by Getty Images\nMusic provided by Epidemic Sound",
  "title": "The Games That Got Me Through 2025"
}