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  "description": "Encounters in Resolute Bay are based on natural responses animals have to threats and danger. Here, I'm going to dig into the Fight-Flight-Freeze state mechanics.",
  "path": "/fight-flight-or-freeze/",
  "publishedAt": "2026-06-05T13:08:03.000Z",
  "site": "https://www.studio-umai.com",
  "tags": [
    "Play the Demo"
  ],
  "textContent": "In Resolute Bay, characters will always be in a Fight, Flight or Freeze response state during an encounter. These states change how a character behaves during the encounter. In particular:\n\n  1. by changing the character's **underlying stats**(Bravery, Resilience and Agility)\n  2. by changing the character's **weaknesses and resistances** to different types of behaviours\n  3. by changing the **behaviours** the character is able to use\n\nFight, Flight and Freeze responses affect how a character behaves during an encounter\n\nIn general, the **Fight** state pushes a character towards **going on the offensive** while **Freeze** can be useful when you want to take a more **defensive approach**. **Flight** sits somewhere in between, giving characters a **turn order advantage** and access to **more technical behaviours**.\n\nBears tend to adopt a Fight response, but what happens when you put them into a Flight state...?\n\nLike in real life, animals in Resolute Bay have a natural tendency towards one of the three response states. For example, bears default to a Fight response. However, an animal's state can change as an encounter plays out, such as in response to how much Resolve they have compared to their opponent.\n\nAs you progress in the game, you'll learn behaviours that can change states - you might even find yourself using all three within the same encounter!\n\n> **So, are you team Fight, Flight or Freeze? Play the Resolute Bay demo to try all the states!**\n\n\n                            Play the Demo\n                        ",
  "title": "Resolute Bay - Fight, Flight or Freeze?",
  "updatedAt": "2026-06-05T13:08:04.962Z"
}