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"$type": "site.standard.document",
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"path": "/pretty-good-dungeon-how-players-explore/",
"publishedAt": "2026-02-12T18:25:47.000Z",
"site": "https://theangrygm.com",
"tags": [
"Archive of Columns and Features",
"How to F$&%ing GM",
"Pretty Good Dungeon",
"True Scenario Designery"
],
"textContent": "Now it's time for the third and final short essay laying out the underlying design approach for our pretty good dungeon. Except this isn't the final one and it isn't short. This one's all about how players decide where to go next.",
"title": "Let’s Build a Pretty Good Dungeon: How Players Explore"
}