{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreiejdacqybitdkwg72jbqejxwkzz6dy7mmifirmo4gu6bmkornaelu",
    "uri": "at://did:plc:xfa5kqtvhwouetbu37bk3nnc/app.bsky.feed.post/3me5uom3ohg52"
  },
  "path": "/pretty-good-dungeon-critical-paths/",
  "publishedAt": "2026-02-05T15:00:44.000Z",
  "site": "https://theangrygm.com",
  "tags": [
    "How to F$&%ing GM",
    "Pretty Good Dungeon",
    "True Scenario Designery"
  ],
  "textContent": "In the first of three precursor discussions to building a pretty good dungeon, let me explain why critical paths aren't what they are and golden paths are better.",
  "title": "Let’s Build a Pretty Good Dungeon: Critical Paths"
}