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007 First Light Collectibles Guide: Every Postcard, Intel, Memento, Card, and Legacy Item

All Things How May 28, 2026
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007 First Light hides 92 collectibles across its 17 chapters, and tracking them down is the only meaningful obstacle between you and the Platinum trophy. The good news: a chapter select option lets you mop up anything you missed without replaying the campaign from scratch.

IO Interactive's James Bond origin story splits its pickups into five categories — Postcards, Intel (MI6 files), Mementos, Playing Cards, and Legacy Items — each tied to its own trophy. Most are tucked just off the critical path, and the game autosaves the moment you grab one, so a single checkpoint visit is enough to register the find.


Collectible totals and trophies

Five categories, five trophies. Here is what you are chasing and what each set unlocks.

Collectible Count Trophy
Postcards 10 The World Is Not Enough
Intel (MI6 Files) 23 For Your Eyes Only
Mementos 14 Recovered Assets
Playing Cards 36 Casino Royale
Legacy Items 9 (Bond movie references)

Intel files behave differently from the rest: interacting with one logs it to your menu but leaves the object in the world. Their visual design also varies wildly — folders, computer screens, even a wooden spoon — so it pays to interact with everything you walk past.


All postcard locations

Ten postcards, one per location theme. The Mauritania pickup in Chapter 10 requires the Laser Strap gadget you earn in Chapter 9, so loop back for it on a second pass.

Postcard Chapter Number Checkpoint Where to find it
Iceland 1 06 Central Camp Inside container B2 after a stealth takedown, on the guard's table.
Malta 3 01 Basic training Folding table in the training arena, near the water bottles.
Slovakia 8 07 Accessing Room 206 Pickpocket the maid for the 205 keycard, then check the nightstand.
Mauritania 10 03 Black Market Cut the padlocked gate with the Laser Strap; postcard sits on a table inside.
Kensington 11 06 Security Office On the table inside the CCTV room.
City of London 12 02 Executive 1st Floor Climb to the balcony window with Greenway; among the bottles on the table.
Vietnam 14 05 The three targets Small table by the bar while talking to Ellis White.
Q-Lab 15 04 The betrayal Climb the lockers in Q-01 gym, cross the ledge, then check the hallway table.
Antarctica 16 16 Safety off On a cart near a window on the way to Hyperion.
MI6 17 06 Backstairs On the floor between the shelves after grabbing the earpiece.

All Intel (MI6 file) locations

The 23 MI6 files flesh out backstory for characters like 009, Caliban, and the Murto twins. Two of them sit behind cabinets — Q's Photo in Chapter 15 uses the code 4397, taken from the license plate of the car parked next to it.

Intel Ch. Checkpoint Where to find it
Workshop Notice (Selina Tan) 4 04 Q-Lab Small table near two scientists in the room where you meet Q.
Recruit Stats (00 Recruits) 4 04 Q-Lab Computer terminal in the Stress Testing area, behind the SUV.
Family Photo (Lennox Monroe) 5 01 Home Mini cupboard in the living room corner of the new penthouse.
Dress Box (Cressida Bright) 5 01 Home Gift box on the bed in Cressida's room.
Arrowhead Report 7 07 Operations Walk opposite Moneypenny's pod; red file under the TV screen.
009 Profile 7 08 Master Manipulator Manila folder on Moneypenny's desk before her briefing.
Facial Composite (Murto twins) 9 05 Talk to Moneypenny Desk in the right-hand corner of Operations after exiting the elevator.
Delivery Box (Bawma) 10 03 Black Market Market stall near the shooting range.
Photo of Greenway 10 08 Examine the crime scene Next to the head statue in the back room of 009's boat.
Bond Family Photo 11 02 Back home Nightstand in Bond's bedroom.
Webb Industries Press Pack 11 05 Get upstairs Distract the guard and bluff into the press room at the gala.
Security Notice (Stephen Bright) 11 06 Security Office Center of the conference room table on the second floor.
Wooden Spoon (Roger Finch) 12 02 Executive 1st Floor Display piece in Finch's office, accessed with the Office Keycard.
Employment Contract (Isola Vale) 12 02 Executive 1st Floor Paper to the left of the computer in Damian's office.
Psych Profile (Damien Webb) 12 03 The Penthouse Shelf under the statues in the back-right corner of the penthouse.
Driving Gloves (Q) 13 04 In the zone Desk to the right after meeting Q.
Keynote Presentation (Theresa Lorca) 14 05 The three targets Ground near the pool loungers after the Lorca cutscene.
Caliban Profile 14 07 Suit up Living room desk after the bowtie minigame.
Gun Case (Riptide) 14 15 Tracking Damien Black case on a bundle of cables after the quarry sniper section.
Q's Photo (Rhys Beckett) 15 04 The betrayal Q-03 Stress Testing furnace room; cabinet code 4397.
M Profile 16 12 Operations Department Desk near the vent exit in the security room.
Webb's Manuscript 16 12 Operations Department Chair on the rock by the cat statue you need to move.
Moneypenny's Wallet 17 10 Utility tunnels I Inside the fan vent, on a rusted pipe before the ladder.

All memento locations

The 14 mementos cover the Recovered Assets trophy and lean heavily on optional rooms — pickpocketed keys, restricted areas, and lockers. The Tero Murto Locket in Chapter 11 needs the Restoration Room Keycard, found in a metal box in the same basement after the boss fight.

Memento Ch. Checkpoint Where to find it
Satellite Part 1 06 Central Camp Computer desk inside container G9.
Cocktail Napkin 6 05 Get upstairs Fourth shelf of the central bar counter.
Pillow Mint 8 03 The game is on Wooden cupboard in the Staff-Only room (pickpocket a staffer for the key).
Championship Badge 8 03 The game is on On a container near a locked door, backstage of the chess match.
Pirate Grillz 10 03 Black Market Stand of the merchant in white shirt and cap under the red umbrella (needs $100K).
Crocodile Tooth 10 09 Leaving Aleph Crate beside the Land Rover Defender before boarding.
Anniversary Pin 11 05 Get upstairs Cart shelf in the cloak room after distracting the guard.
Tero Murto Locket 11 07 Basement Table in Room 4 Restoration, opened with a keycard from the nearby metal box.
Office Toy 12 02 Executive 1st Floor Table in front of a painting in the office.
Diving Watch 14 07 Suit up Nightstand in your villa bedroom.
Niko Murto Locket 15 02 Stand down Corner of the desk down the mini stairs after the Moneypenny cutscene.
Snow Globe 16 04 The gatehouse Far end of the reception desk where you collect the ID Wristbands.
Robot Keychain 16 19 Silo entrance Podium next to the projector screen in the conference room.
Dashboard Toy 17 14 Q Lab showdown Coffee table with scattered papers on the way to Valhalla keys.

All playing card locations

Playing cards are the largest set at 36, and several need gadgets or codes: the Manager's Office safe in Chapter 8 opens with 1952, and the Chapter 11 maintenance room padlock takes 3256 (or a Laser Strap).

Card Ch. Checkpoint Where to find it
7 of Acorns 1 04 Deployment Camp Shelves under the tube light after the car crash.
Under of Acorns 5 02 Advanced Training Ledge ahead after hacking the training gate.
7 of Roses 5 10 Search the compound On a pallet stack inside the large double-door room.
Ober of Bells 6 05 Get upstairs On a pipe you cross behind the disco room.
Ace of Acorns 8 02 In Position By the railings after going up the stairs and back down.
Ober of Shields 8 03 The game is on One of the dining tables upstairs in the hotel.
6 of Roses 8 03 The game is on Manager's Office safe, code 1952.
6 of Acorns 8 08 Delivery Area Terrace table beyond the blue power cable corridor.
7 of Bells 8 10 The vanishing On a crate in the cellar after the dining room puzzle.
6 of Bells 10 02 Arriving at Aleph Inside the Black Market bathroom.
9 of Acorns 10 03 Black Market Inside the market fish tank — break the glass with the Laser Strap.
Ober of Acorns 10 03 Black Market Locked cabinet behind a truck at the padlocked gate.
Ace of Roses 10 03 Black Market Corner room box on the Fight Club rooftop.
Banner of Shields 10 07 Find 009 Table surrounded by flower pots on 009's ship.
6 of Shields 10 10 Find a way inside the shipwreck On a barrel on the far side of the wreck.
8 of Acorns 11 04 Gala Entrance Stone bench beside the gala reception desk.
Ober of Roses 11 05 Get upstairs White box upstairs from the guarded cloakroom.
King of Shields 11 09 Storage room Table behind you after freeing yourself from Isola's escape.
8 of Roses 11 09 Storage room Table immediately right after the balcony crossing.
9 of Shields 11 10 The courtyard Maintenance room via the piano-room vent; padlock code 3256.
Banner of Roses 12 02 Executive 1st Floor Maintenance Room ceiling vent on Perch level 2 (Laser Strap).
Banner of Bells 12 02 Executive 1st Floor Billiard table in the room Greenway unlocks.
7 of Shields 12 02 Executive 1st Floor Einstein's office desk, accessed by hacking from Bohr's office.
King of Acorns 12 02 Executive 1st Floor Balcony tables opened with the Security Access Key.
Under of Shields 12 09 Cargo floor Crate in the small storage room below the flight deck.
Banner of Acorns 14 03 A Package from Q Villa bathroom near the main sink.
8 of Shields 14 05 The three targets On a lantern by the Ocean View bar platform.
9 of Roses 14 05 The three targets Left shelf of the storage room (pickpocket the phone caller's key).
Under of Bells 14 05 The three targets Bathroom floor in the Hung Villa where you meet Ramon Hernandez.
King of Roses 14 05 The three targets Counter of the Lotus Bar.
Under of Roses 16 03 The gantries On a crate at the end of the hallway before the scaffolds.
Ace of Bells 16 04 The gatehouse Sofa with two sleeping NPCs after the cable car.
9 of Bells 16 08 Robotics Department Inside a box by the Utility door.
King of Bells 17 03 Null Space Table in the room past the injured lady.
Ace of Shields 17 08 Moneypenny's pod Moneypenny's desk after breaching the door.
8 of Bells 17 12 THEIA Table after clearing the enemies post-elevator.

All legacy item locations

Legacy Items are the smallest set, but they're the most fan-service-heavy — nine references to past Bond films, from the ATAC Device to Jaws' design specs.

Legacy Item Ch. Checkpoint Where to find it
Cruciform Key 1 06 Central Camp Shelf next to the TV inside container F8.
Dagger Shoes 7 03 Field Equipment Table in the Q-07 Wearables section of Q-Lab.
Chess Biography 8 03 The game is on Table beside two NPCs on the lower floor.
ATAC Device 10 03 Black Market On a crate on the metal beam below the signal tower.
Concert Poster 11 05 Get upstairs Table on the right inside the gala cafe.
Blades Club Badge 12 03 The Penthouse Table in front of the bar in Webb's penthouse.
Tarot Deck 14 05 The three targets Ramon Hernandez's bedroom nightstand.
Trilby Hat 15 04 The betrayal Changing room near the Q-Lab elevator.
Jaws Design Specs 16 08 Robotics Department On a crate down the left corridor of the 54th floor.

Because Intel files autosave the instant you interact with them and the chapter select preserves progress, the cleanest approach is to play through the story once for narrative beats and then run focused replays per chapter — especially Chapters 8, 10, 11, 12, and 14, which carry the heaviest collectible density.

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