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"description": "Exact global release times, platforms, and the price for the indie life sim's Steam debut.",
"path": "/paralives-early-access-launch-time-on-may-25-2026/",
"publishedAt": "2026-05-25T09:37:50.000Z",
"site": "https://allthings.how",
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"official Steam store page"
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"textContent": "Paralives, the long-anticipated indie life sim from Alex Massé and his small team, enters Early Access on Monday, May 25, 2026, at 10 AM ET. The launch happens simultaneously worldwide on Steam, so the clock ticks down to the same moment regardless of where you live.\n\n**Quick answer:** Paralives unlocks on Steam at 10 AM EDT / 2 PM UTC on May 25, 2026, priced at $39.99.\n\n**Release time:** Monday, May 25, 2026 at 10:00 AM EDT (2:00 PM UTC)\n\nImage credit: __Paralives Studio__\n\n* * *\n\n### Paralives release time in your timezone\n\nThe rollout is a single global unlock rather than a staggered regional one. Players in the Americas get a morning launch, Europe gets it in the afternoon, and most of Asia and Oceania can expect an evening or late-night release.\n\nRegion| Local time| Date\n---|---|---\nPacific (PT)| 7:00 AM| May 25, 2026\nMountain (MT)| 8:00 AM| May 25, 2026\nCentral (CT)| 9:00 AM| May 25, 2026\nEastern (ET)| 10:00 AM| May 25, 2026\nBrazil (BRT)| 11:00 AM| May 25, 2026\nUK (BST)| 3:00 PM| May 25, 2026\nCentral Europe (CEST)| 4:00 PM| May 25, 2026\nEastern Europe (EET)| 5:00 PM| May 25, 2026\nMoscow (MSK)| 6:00 PM| May 25, 2026\nGulf (GST)| 6:00 PM| May 25, 2026\nIndia (IST)| 7:30 PM| May 25, 2026\nChina (CST) / Philippines (PHT)| 10:00 PM| May 25, 2026\nJapan (JST) / Korea (KST)| 11:00 PM| May 25, 2026\nAustralia East (AEST)| 12:00 AM| May 26, 2026\nNew Zealand (NZST)| 2:00 AM| May 26, 2026\nImage credit: __Paralives Studio__\n\n* * *\n\n### Where to buy Paralives\n\nThe game launches exclusively on PC and Mac through Steam. There is no preorder, but you can wishlist it from the official Steam store page. Console and mobile versions are not planned.\n\n💰\n\nEarly Access is priced at $39.99 USD with Steam regional pricing applied. The price will gradually rise as content is added, with the final 1.0 version expected after roughly two years of Early Access.\n\nThe development team has also committed to a no-paid-DLC model. Every expansion added during and after Early Access will be free, so the one-time purchase covers the full roadmap.\n\nImage credit: __Valve__\n\n* * *\n\n### What's playable on day one\n\nThe launch build covers the three core pillars of the simulator: Live mode, Build mode, and the Paramaker character creator. Each ships with a feature set substantial enough to support full life-sim playthroughs, even though some marquee additions like weather, pets, and pools are reserved for free updates.\n\nMode| Day-one features\n---|---\nLive mode | Open world town, day-night cycle, careers with rabbit-hole work, personality traits, emotions, wants, skills, needs, social interactions, relationships, group actions, cooking, bills, house fires, having children, aging and death, character autonomy, shops, restaurants, museum collections, modding tools.\nBuild mode | Color wheel for every object, curved and angled wall placement, optional grid, split-level platforms, multi-floor construction, movable walls, object resizing, stairs, roof placement, fences.\nParamaker | Color wheel, height slider, body and face sliders, tattoo tool, clothing layering, asymmetry options, genetics system, multiple outfit slots per Para.\n\n* * *\n\n### Coming during Early Access\n\nThe post-launch roadmap fills in the systems many players associate with mature life sims. These arrive as free updates rather than paid expansions, with the full Early Access cycle planned to last about two years before the 1.0 release.\n\n * **Live mode additions:** weather and seasons, calendar, family tree, dogs, cats, horses, cars, bikes, boats, houseboats, swimming, NPC story progression, gardening, fishing, parties and weddings, phone calls and online chat, town editing tools, more traits and careers.\n * **Build mode additions:** pools, advanced roof and stair tools, doors and windows on curved walls, basements, lakes and ponds, expanded furniture catalog.\n * **Paramaker additions:** pet creation, advanced genetics editing, more clothing, hairstyles, and accessories.\n\nImage credit: __Paralives Studio__\n\n* * *\n\n### System requirements and language support\n\nDetailed minimum specs have not been published yet, with the team aiming to support laptops and lower-end hardware where possible. Confirmed launch languages include English, French, Simplified Chinese, Latin American Spanish, Brazilian Portuguese, German, Italian, and Polish.\n\nSteam Workshop support is live from day one for custom content and mods, though script mods are not currently planned. The game is single-player only and runs offline once installed.\n\n🎮\n\nIf you want to be ready the moment unlock hits, preload is not available, so plan to start the Steam download right at 10AM ET on May 25. The install size has not been officially confirmed.\n\nParalives originally targeted a late 2025 launch but was delayed after playtest feedback flagged Live mode bugs and a thin slate of in-town activities. The extra months went into roughly 300 new build objects, over 100 Paramaker items, nearly 200 new animations, and dozens of additional Live mode features, bringing the Early Access build to what the team calls its gold state.",
"title": "Paralives Early Access launch time on May 25, 2026",
"updatedAt": "2026-05-25T09:37:51.908Z"
}