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  "description": "Every wand cost, hat and robe HP value, potion magic threshold, and the materials that feed them.",
  "path": "/wizard-alchemy-wands-hats-robes-and-potions-reference/",
  "publishedAt": "2026-05-18T03:46:52.000Z",
  "site": "https://allthings.how",
  "tags": [
    "@Cocajola",
    "@MSLIXIN"
  ],
  "textContent": "Wizard Alchemy on Roblox runs on a tight loop: farm materials, brew potions to unlock spells, and buy wands, plus hats and robes to keep your damage and HP scaling with stronger enemies. Every wand has a flat gold cost, every potion has a minimum magic value, and every hat or robe trades gold for a fixed HP bump.\n\n⚡\n\nQuick answer: Wands are bought from the wand shop with gold (Wingbird 200g up to Ember Staff 30,000g). Hats and robes come from Roger's shop and add flat HP. Potions are brewed at the alchemy table by hitting a minimum magic score using materials, with shards adding a 50% elemental chance.\n\nImage credit: __Roblox (via YouTube/@Cocajola)__\n\n* * *\n\n### All wands in Wizard Alchemy\n\nWands are your basic attack source and define farm speed before potion spells come online. Each one is a one-time gold purchase from the wand shop, with later wands adding crit support or cooldown reduction on top of raw attack.\n\nWand| Cost| Notes\n---|---|---\nWingbird Wand| 200 Gold| 20 Attack, +5% attack bonus. First practical upgrade from the starter wand.\nAzure Wand| 500 Gold| Early mid-game step up in attack and bonus scaling.\nDemon Trident Wand| 8,000 Gold| Mid-game farming wand with stronger attack scaling.\nIce Star Wand| 20,000 Gold| Adds cooldown reduction. Sold at the waterfall near the starting village.\nEmber Staff Wand| 30,000 Gold| Highest attack option with crit support for stronger combat bursts.\n\nPick up the Wingbird first to escape starter damage, then save for the Demon Trident before chasing the 20,000 to 30,000 gold wands. Cooldown reduction on the Ice Star helps once you have potion spells worth recasting.\n\nImage credit: __Roblox (via YouTube/@MSLIXIN)__\n\n* * *\n\n### All hats and robes in Wizard Alchemy\n\nWizard hats and robes are sold from Roger's shop and add flat HP, which is what keeps you alive against mutant enemies and the Dwarf King boss. Sets share the same names across both slots, so you can pair a Starmoon Robe with a Starmoon Hat for a stacked HP bump.\n\nEquipment Set| Slot| Role\n---|---|---\nStarmoon Robe| Robe| Efficient first HP upgrade from the starter robe.\nGolden Reverie Robe| Robe| Second-tier HP option once gold income is steady.\nStarlight Robe| Robe| Higher-cost late upgrade for bossing.\nStarmoon Hat| Wizard Hat| Early HP boost to pair with the matching robe.\nGolden Reverie Hat| Wizard Hat| Mid-game HP upgrade.\nStarlight Hat| Wizard Hat| Late HP option for tougher enemy loops.\n\nBuy order that holds up well: first wand → first robe → first hat, then upgrade the wand again before jumping to Starlight gear. HP without damage stretches fights and wastes potions, so keep the wand tier close to your hat and robe tier.\n\n* * *\n\n### How potion brewing works\n\nPotions are the only way to unlock spells. Every material has a magic score, every potion has a minimum magic threshold, and you brew at the alchemy table by placing up to five materials into the cauldron.\n\nThe chance to roll a specific potion is highest when your total magic value sits at or just above that potion's threshold, but below the next potion's threshold. Overshooting pushes the RNG toward the next rarity tier, which lowers your odds for the one you actually wanted. The brewing minigame (grind, pour, stir) then sets the potion's purity, which scales the resulting spell's damage and stats.\n\n🧪\n\nTip: Elemental shards add 0 magic score. Only slot one shard per brew, since extras eat a slot without raising your magic total and just dilute your potion chance.\n\nImage credit: __Roblox (via YouTube/@Cocajola)__\n\n* * *\n\n### All potions and magic thresholds\n\nEach potion below shows the minimum magic value you need to hit before the brew has any chance of producing it. Pair this with the materials table further down to plan a recipe.\n\nPotion| Min Magic| Tier\n---|---|---\nWind Blade Potion| 6| Starter\nRock Blast Potion| 8| Starter\nIce Spike Potion| 10| Starter\nLithe Potion| 40| Mid\nFire Arrow Potion| 45| Mid\nEarth Shield Potion| 48| Mid\nIce Turtle Potion| 52| Mid\nTornado Potion| 70| Upper Mid\nMeteorite Potion| 74| Upper Mid\nEarth Spike Potion| 77| Upper Mid\nFrost Thorns Potion| 80| Upper Mid\nDragon Breath Potion| 99| Late\nLotus Bloom Potion| 100| Late\nRadiant Sword Potion| 105| Late\n\nFor example, to target Ice Spike (10), keep your total between 10 and 39, since 40 unlocks Lithe and pulls your odds toward that potion instead. The same logic applies all the way up: stay above the threshold of the potion you want, below the threshold of the next one.\n\n* * *\n\n### All materials with magic power and drop sources\n\nMaterials are split into magic-power ingredients (which raise your brew total) and elemental shards (which add a 50% chance for a specific element without contributing magic score).\n\nMaterial| Magic Power| Drop Source\n---|---|---\nFurnace Core| 43| Mutant Warhammer Dwarf (43%), Dwarf King Boss (14%), Mutant Archer Goblin (14%)\nCopper Earring| 30| Mutant Archer Goblin (43%), Mutant Warhammer Dwarf (43%), Dwarf King Boss (43%), Archer Goblin (13%)\nGoblin Bone| 21| Archer Goblin (38%), Knife Goblin (25%), Chests\nFlame Crest| 19| Mutant Warhammer Dwarf (43%), Mutant Archer Goblin (43%), Dwarf King Boss (43%), Warhammer Dwarf (13%)\nGoblin Finger| 15| Knife Goblin (75%), Archer Goblin (50%), Chests\nGolden Tooth| 13| Warhammer Dwarf (38%), Pickaxe Dwarf (25%), Chests\nDwarf Emblem| 12| Pickaxe Dwarf (75%), Warhammer Dwarf (50%), Chests\nSeagull Egg| 5| Bird Nests, Chests\nWithered Mushroom| 4| Mushroom Clusters, Chests\nBlueberry| 3| Blueberry Bushes, Chests\n\nFurnace Core is the strongest single ingredient at 43 magic, but it only drops from mutant enemies and the Dwarf King boss, so consistent farming requires a stable wand and gear setup first. Copper Earring is the more reliable late-game filler since it shows up across more mutant enemies and even has a small drop chance off normal Archer Goblins.\n\nImage credit: __Roblox (via YouTube/@Cocajola)__\n\n* * *\n\n### Elemental shards\n\nShards do not raise your magic total. Each one adds a 50% chance for the brewed potion to roll with a specific element, which changes spell behavior and pairs with elemental race bonuses like Fiendish Demon (Fire) or Ice Crystal (Ice).\n\nShard| Effect| Drop Source\n---|---|---\nLight Shard| +50% Light element chance| Mutant Archer Goblin, Mutant Warhammer Dwarf, Chests\nDark Shard| +50% Dark element chance| Mutant Archer Goblin, Mutant Warhammer Dwarf, Chests\nFire Shard| +50% Fire element chance| Chests, Golden Egg, Elite/Mutant mobs\nIce Shard| +50% Ice element chance| Chests, Golden Egg, Elite/Mutant mobs\nWind Shard| +50% Wind element chance| Chests, Golden Egg, Elite/Mutant mobs\nEarth Shard| +50% Earth element chance| Chests, Golden Egg, Elite/Mutant mobs\n\nFor Light and Dark builds, mutant enemy farming is the fastest route since those shards also drop from elite mobs. Fire, Ice, Wind, and Earth shards skew heavily toward chest loops, so build a chest route on top of your gold farming circuit.\n\n* * *\n\n### Recommended progression order\n\nPlan your gold and material spending around the next spell threshold rather than the highest-cost item available.\n\n**Step 1:** Redeem the active codes WIZARD and RELEASE in Settings for free race rerolls, then buy the Wingbird Wand for 200 gold to clear starter zones faster.\n\nImage credit: __Roblox (via YouTube/@Cocajola)__\n\n**Step 2:** Farm Blueberry, Withered Mushroom, Seagull Egg, and Goblin Finger to brew Wind Blade, Rock Blast, and Ice Spike. These unlock your first real spell rotation.\n\n**Step 3:** Buy the first Starmoon Robe and Starmoon Hat from Roger's shop, then save for the Demon Trident Wand at 8,000 gold. HP plus the higher attack opens up Warhammer Dwarf and Archer Goblin farming for Golden Tooth and Goblin Bone.\n\n**Step 4:** Push mutant enemies and Dwarf King runs for Flame Crest, Copper Earring, and Furnace Core to brew mid and late potions like Fire Arrow, Ice Turtle, and eventually Dragon Breath or Radiant Sword.\n\n**Step 5:** Upgrade to the Ice Star Wand (20,000 gold, waterfall vendor near the starting village) or Ember Staff Wand (30,000 gold), then finish the Starlight Robe and Hat for the highest survivability loop.\n\nSell any unwanted low-tier materials to Lombart on Departure Isle to keep inventory clean during long farming runs. Inventory pressure is the most common reason mutant farming stalls out, and clearing it costs nothing.\n\nImage credit: __Roblox (via YouTube/@Cocajola)__\n\n* * *\n\n### Confirming a successful brew\n\nA brew is working as intended when the alchemy minigame finishes all three phases (grind, pour, stir) and produces a potion with a visible rarity color and purity rating. Higher purity from clean pour and stir timing means stronger spell damage when consumed. If a brew rolls a different potion than you wanted, your total magic score crossed into the next threshold; drop one material or swap a higher-power ingredient for a lower one and try again.",
  "title": "Wizard Alchemy Wands, Hats, Robes and Potions Reference",
  "updatedAt": "2026-05-18T03:46:54.689Z"
}