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  "description": "How the Character Mastery system is structured at launch, what each fighter contributes, and how to view your progression in-game.",
  "path": "/invincible-vs-character-mastery-explained-all-18-fighters/",
  "publishedAt": "2026-05-01T10:16:43.000Z",
  "site": "https://allthings.how",
  "tags": [
    "View Invincible VS on Steam",
    "@KingAlexHD"
  ],
  "textContent": "Character Mastery in Invincible VS is the per-fighter progression track that runs alongside the game's profile masteries. Every playable character on the launch roster has its own mastery ladder that climbs from level 1 up to level 23, and you can browse the full set from the customization menu without ever entering a match.\n\n**Quick answer:** Each of the 18 launch fighters has a 23-level Character Mastery track, viewable under Extras → Collection → Customization → Character Mastery.\n\nšŸŽ®\n\nInvincible VS launches April 30, 2026 on PlayStation 5, Xbox Series X|S, and PC as a 3v3 tag fighter from Skybound and Quarter Up.\n\nImage credit: __Skybound Games (via YouTube/@KingAlexHD)__\n\n* * *\n\n### How to open the Character Mastery screen\n\nThe mastery menu is buried a few layers into the Extras section rather than living on the character select screen. The path is consistent across platforms.\n\n**Step 1:** From the main menu, choose Extras. The submenu shows Collection, Replays, and Credits.\n\n**Step 2:** Open Collection, then select Customization. You'll land on a screen with a top navigation bar containing Profile, Customization, Character Mastery, and Loadout tabs.\n\n**Step 3:** Switch to the Character Mastery tab. From here, cycle through fighters to see each one's 23-tier reward track.\n\nSwitch to the Character Mastery tab | Image credit: __Skybound Games (via YouTube/@KingAlexHD)__\n\n* * *\n\n### Launch roster covered by Character Mastery\n\nAll 18 base fighters have full mastery tracks at launch. The roster leans heavily on Viltrumites and Guardians of the Globe, with a handful of villains and tech-based characters rounding things out.\n\nFighter| Archetype / Role\n---|---\nInvincible (Mark Grayson)| Balanced all-rounder with strong aerial pressure\nAtom Eve| Mid-range control and zoning with hover mobility\nOmni-Man| Offensive powerhouse, low defense, heavy pressure\nBattle Beast (Thokk)| Heavy hitter with super armor and big damage\nBulletproof| Close-range combo fighter with high/low mixups\nRex Splode| Trap and explosive setup specialist\nThula| Mid to long-range pressure and rushdown\nCecil Stedman| Ranged harassment, gadgets, support calls\nRobot| Technical ranged pressure from multiple angles\nMonster Girl| Straightforward brawler with grapples and throws\nAnissa| Aggressive close-range, long combo strings\nLucan| Grappler with crushing pressure and low pokes\nPowerplex| Electrical space control, ground and air\nDupli-Kate| Clone-based combos with extended reach\nAllen the Alien| Grapples and counters, durable mid-weight\nTitan| Super armor heavy with rock-based attacks\nElla Mental| Elemental ranged fighter with varied projectiles\nConquest| Striker with armored charging punch and extreme pressure\n\n* * *\n\n### What the 23-level structure looks like\n\nEvery fighter shares the same 1-to-23 mastery ceiling at launch. Tiers unlock as you accumulate match experience with that specific character, and progression is tracked independently from your profile-wide masteries. Switching characters means starting a new ladder from level 1 for that fighter.\n\nBecause the track is per-character, a player who mains a single fighter will see that one ladder fill out fast while the rest sit untouched. There is no shared XP pool that pushes multiple characters forward at once.\n\nEvery fighter shares the same 1-to-23 mastery ceiling at launch | Image credit: __Skybound Games (via YouTube/@KingAlexHD)__\n\n* * *\n\n### How to confirm your progression registered\n\nAfter a match, the Character Mastery screen for the fighter you used should reflect new XP toward the next tier. If the bar hasn't moved, the most common reasons are that you played as a different character on your team for the round counted, or that you were in a mode that doesn't award mastery progress (such as pure local Versus on some configurations). Online connectivity also matters for syncing rewards to your profile.\n\nAfter a match, the Character Mastery screen for the fighter you used should reflect new XP toward the next tier | Image credit: __Skybound Games (via YouTube/@KingAlexHD)__\n\n* * *\n\n### DLC characters and what comes after launch\n\nTwo confirmed post-launch fighters, Universa and the Immortal, are slated to arrive in summer 2026. Both will ship with their own Character Mastery tracks once added to the roster. Additional DLC characters beyond those two have not been formally confirmed yet, so any further mastery ladders depend on future season announcements.\n\nšŸ“\n\nNote: Notable comic characters missing from the launch roster include Angstrom Levy, the Mauler Twins, Shrinking Rae, Darkwing, and Shapesmith. None of them have confirmed mastery tracks at this time.\n\n* * *\n\n### Picking a fighter to grind first\n\nIf you want to climb a mastery track quickly without fighting your character as much as your opponent, the more straightforward kits are the safer first picks. Invincible and Bulletproof both reward simple fundamentals. Monster Girl's brawler kit and Omni-Man's pure offense also let new players see results without deep execution requirements.\n\nThe harder mastery grinds tend to be the technical or setup-heavy fighters: Cecil's gadget play, Dupli-Kate's clone management, Robot's multi-angle pressure, and Conquest's armored timing all demand more practice before wins start coming reliably.\n\nView Invincible VS on Steam\n\nMastery tracks are cosmetic and progression-focused rather than tied to balance, so picking a main based on playstyle fit will serve you better than chasing a perceived easy ladder. Once you've decided, the Character Mastery tab is where you'll watch the work pay off, one tier at a time.",
  "title": "Invincible VS Character Mastery Explained (All 18 Fighters)",
  "updatedAt": "2026-05-01T10:16:45.897Z"
}