{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreid66vytcuwprlgf555ollcm25vaf6jiekg3oa7oeidjvxyvb6e3ra",
"uri": "at://did:plc:ws6dhxzqnqxu5aqxt4kd27oc/app.bsky.feed.post/3mkomi3l6ped2"
},
"coverImage": {
"$type": "blob",
"ref": {
"$link": "bafkreig7vgkczcxsocsjt44rv2fcmbuqgrdsfhlw235aiknzhrkunf4dvq"
},
"mimeType": "image/png",
"size": 1743633
},
"description": "How the dice-board pulls work, when soft and hard pity trigger, and what makes the Arc weapon banner different.",
"path": "/neverness-to-everness-gacha-system-explained-scarborough-fair-pity-rates-and-guarantees/",
"publishedAt": "2026-04-30T02:56:19.000Z",
"site": "https://allthings.how",
"tags": [
"@Gacha"
],
"textContent": "Neverness to Everness ditches the standard tap-and-pray summon screen for a board game. The system is called Scarborough Fair, and every pull is a dice roll that moves a token across tiles, each with its own reward. The headline feature: there is no 50/50 on the limited character banner, and pity carries between banners of the same type.\n\nš²\n\nQuick answer: Limited S-rank characters are guaranteed within 90 pulls, with soft pity kicking in at 70 pulls. Every S-rank you pull from a limited banner is the featured character ā there is no 50/50.\n\nImage credit: __Perfect World Games (via YouTube/@Gacha Gamer)__\n\n* * *\n\n### How Scarborough Fair pulls work\n\nEach pull spends one die. Rolling a die moves your Chuppa token 1 to 6 tiles forward along a Monopoly-style board, and you get whatever reward the landing tile contains. Solid Dice are used on the limited character board; Fabricated Dice are used on the standard (Strange Encounters) board. Single pulls and 10-pulls are both available on character boards.\n\nThe board is not static. As your pull count climbs toward pity, the layout reshuffles to swap low-value tiles for higher-value ones. There are also branching side paths reached through arrow tiles and a special Rainbow Bridge fork that lets you choose between a guaranteed S-class tile or 5 bonus dice.\n\n* * *\n\n### Tile types and what they give you\n\nTile| Reward\n---|---\nApprentice Chest| Chance for an S-class character or B-class Arc\nHero Chest| Higher chance for an S-class character or B-class Arc\nMiracle Box| Random A-class Arc\nLost Check Box| Lost Pieces (amount printed on tile)\nWarp Chess Box| Warp Pieces (amount printed on tile)\nJourney Together| Guaranteed featured character on that tile\nSlumberland| Spawns a Guardian; catch it within 3 rolls for 30 Warp Pieces\nOutfit / Vehicle / Glider tiles| Cosmetic skins for the featured character or rideables\n\nSlumberland tiles spawn a Guardian nine spaces ahead. The Guardian moves 2 tiles per roll, and if you land on it within three rolls you get 30 Warp Pieces. The Rainbow Bridge appears at convergence points and routes you to a Secret Fair side board with denser high-value rewards, including most cosmetic drops.\n\nImage credit: __Perfect World Games (via YouTube/@Gacha Gamer)__\n\n* * *\n\n### Drop rates on the limited character banner\n\nRarity| Base rate| Effective rate\n---|---|---\nS-rank character| 0.99%| 1.87% (with guarantees) / 19.59% after board change at 70\nA-rank character| 11.67%| Guaranteed every 10 pulls\nA-rank weapon (within A pool)| 11.31%| ā\n\nThe 10-pull A-rank guarantee counts any A-rank item, not specifically a character, and pulling an A-rank early does not reset the counter. The standard banner shares the same S/A rates and the same pity thresholds.\n\n* * *\n\n### Soft pity, hard pity, and carryover\n\nSoft pity activates at 70 pulls. The board visibly reconfigures: Hero Chest tiles get replaced with Journey Together tiles, putting an S-class guarantee roughly every 5 to 6 spaces. Effective S-class rate jumps to about 19.59% per roll until you land one.\n\nHard pity is 90 pulls. If you reach pull 90 without an S-class, the dice roll is skipped and the featured character is awarded automatically. Because there is no 50/50, that S-class is always the featured unit. Character pity carries over between limited banners of the same type, so unspent rolls roll forward to the next limited character.\n\nPulls| S-class rate| Board state\n---|---|---\n1ā69| ~0.99% per pull| Standard tile layout\n70ā89| ~19.59% per pull| Hero Chests swapped for Journey Together tiles\n90| 100%| Roll skipped; featured character awarded\nImage credit: __Perfect World Games (via YouTube/@Gacha Gamer)__\n\n* * *\n\n### The Arc (weapon) banner is different\n\nWeapons are called Arcs and have their own banner with separate rules. You can only pull in 10-pull batches here, paid with Tri-Keys. There is no soft pity, but there is a structured hard pity across attempts (each attempt = one 10-pull).\n\nArc rarity| Base rate| Pity behavior\n---|---|---\nS-rank Arc| 3% (4.19% with guarantee)| Guaranteed S-rank by the 6th 10-pull (60 pulls)\nFeatured S-rank Arc| 1.68% effective| 25% rate-up; if missed at 60, guaranteed by the 8th 10-pull (80 pulls)\nA-rank Arc| 7% (13.47% with guarantee)| ā\n\nThe Arc banner does have a 50/75 split on the first guarantee, so it is possible to \"lose\" the first S-rank Arc to a standard one. In the worst case, you get a standard S-Arc at 60 pulls and the featured Arc at 80. Arc pity also carries over between limited Arc rotations.\n\nāļø\n\nTip: World bosses can drop strong Arcs, so saving Tri-Keys for your main DPS's signature weapon is the safer play.\n\n* * *\n\n### Cosmetic skins have their own pity\n\nCharacter outfits, vehicle paints, and glider skins drop from specific tiles on the limited board. Each skin type has its own rate and hard-pity ceiling, and skin pity is tracked per individual skin ā not pooled.\n\nSkin type| Base rate| Hard pity\n---|---|---\nGlider skin| 1.71% (2.96% with guarantee)| 50 pulls\nVehicle skin| 0.33% (1% with guarantee)| 120 pulls\nCharacter skin| 0.33% (0.68% with guarantee)| 200 pulls\n\nImportant caveat: skin pity does not carry between different banners. If you bank 40 pulls toward a glider skin and the banner ends, that progress is held only for that specific skin's future rerun. Pulls toward a new banner's skins start at zero, even though character pity continues.\n\nImage credit: __Perfect World Games (via YouTube/@Gacha Gamer)__\n\n* * *\n\n### Currencies and pull costs\n\nCurrency| Used for| Notes\n---|---|---\nAnulith| Premium currency| 160 per single pull, 1,600 per 10-pull\nSolid Dice| Limited character board| Featured banners only\nFabricated Dice| Standard board (Strange Encounters)| Permanent character pool\nTri-Keys| Arc Research banner| 10 per multi-pull; no singles\nWarp Pieces / Lost Pieces| Shop currencies| Earned from board tiles\n\n* * *\n\n### Beginner banner and launch freebies\n\nThe first 50 pulls on the standard banner come with a 20% discount, so you effectively reach the 50-pull threshold in 40 pulls. Hitting that threshold unlocks an S-rank selector that lets you choose one of the standard pool S-ranks. The selector remains available even if you happen to pull an S-rank early.\n\nAt launch, every account also receives the A-rank support Haniel for free, plus the S-rank Chiz with her full duplicates and signature weapon through the City Tycoon system. The 14-day login track adds another A-rank character with her signature Arc.\n\nImage credit: __Perfect World Games (via YouTube/@Gacha Gamer)__\n\n* * *\n\n### Awakening (duplicates) is unusually flexible\n\nDuplicates feed into the Awakening system, which has two notable differences from typical constellation/eidolon systems. You can unlock Awakening nodes in any order, so a single duplicate can go straight to the strongest node. You can also re-spec your selected nodes at any time at no cost, which makes adapting to specific boss fights or team comps practical without farming extra copies.\n\n* * *\n\nThe short version is that Scarborough Fair trades the usual pull animation for a board with concrete, visible progress, and the math behind it is more forgiving than most peers in the genre. A guaranteed featured character within 90 rolls, no 50/50, and pity that follows you between banners means saving for a specific unit is predictable. The Arc banner is where you still need to plan carefully, and cosmetics are where the spending pressure lives.",
"title": "Neverness to Everness gacha system explained: Scarborough Fair pity, rates, and guarantees",
"updatedAt": "2026-04-30T02:56:21.712Z"
}