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  "description": "Current Fins ranges for permanent fruits, weapons, accessories, gamepasses, and craft bundles in King Legacy.",
  "path": "/king-legacy-value-list-2026-fins-prices-for-fruits-swords-and-bundles/",
  "publishedAt": "2026-04-18T05:17:21.000Z",
  "site": "https://allthings.how",
  "tags": [
    "@Hiro",
    "@Turtoisss",
    "@The",
    "@TakoOVR",
    "@Turtoiss"
  ],
  "textContent": "Trading in King Legacy runs on Fins, short for Sea King's Fin, which the community treats as the unofficial currency because the game ships without a dedicated trade token. Values shift with supply, demand, and new updates, so the ranges below reflect typical offers seen across active trading channels rather than fixed prices.\n\n**Quick answer:** Noirceur and the Hellroot Bundle sit at the top of the market around 780–1,300 Fins, while Perm Dragon leads permanent fruits at roughly 495–825 Fins. Regular (non-permanent) fruits mostly trade between 0.5 and 15 Fins.\n\nImage credit: __Roblox (via YouTube/@Hiro)__\n\n* * *\n\n### Trading requirements in King Legacy\n\nTrading unlocks at level 250. Before that, the player-to-player exchange menu is inaccessible, so new accounts will need to grind through the early seas first. Once you hit the threshold, the trade icon (a dual-arrow symbol) appears on the main UI, and you can send invites directly to other players.\n\nFins themselves are an Epic-rarity material. They carry no special in-game utility beyond trading, which is exactly why players adopted them as the standard unit of account.\n\nTrading unlocks at level 250 | Image credit: __Roblox (via YouTube/@Turtoisss)__\n\n* * *\n\n### Fruit values (non-permanent)\n\nRegular fruits are the most volatile category because they can be found, purchased, or rolled from the fruit dealer. Newer and rarer fruits carry higher premiums, while older elemental fruits have largely bottomed out.\n\nFruit| Value (Fins)\n---|---\nDemon| 9–15\nTree| 9–15\nPhoenix| 8–13\nGate| 7–11.5\nDragon| 6–10\nMelody| 5.5–9.5\nDough| 5.5–9\nPter| 4–6.5\nToy| 2.5–4\nSpino| 2.5–4\nAllo| 2–3\nRumble| 1–2\nBrachio| 1–2\nPalm| 1–2\nGas, Magma, Light, Quake, Flame, Snow, Ice, Control, Buddha, Gravity, Dark| 0.5–1\n\n* * *\n\n### Permanent fruit values\n\nPermanent fruits are the backbone of high-end trading. They don't disappear when you swap or die, which is why their values dwarf their regular counterparts. Perm Dragon, Perm Dough, and Perm Phoenix typically anchor the top of any big deal.\n\nPermanent Fruit| Value (Fins)\n---|---\nPerm Dragon| 495–825\nPerm Dough| 465–775\nPerm Phoenix| 441–735\nPerm Pter| 435–725\nPerm Tree| 420–700\nPerm Gate| 414–690\nPerm Toy| 382.5–637.5\nPerm Melody| 369–615\nPerm Demon| 330–550\nPerm Quake| 255–425\nPerm Rumble| 246–410\nPerm Gas| 246–410\nPerm Control| 195–325\nPerm Light| 165–275\nPerm Snow| 159–265\nPerm Spino| 150–250\nPerm Gravity| 129–215\nPerm Buddha| 126–210\nPerm Flame| 123–205\nPerm Allo| 120–200\nPerm Magma| 114–190\nPerm Brachio| 105–175\nPerm Venom| 93–155\nPerm Ice| 75–125\nPerm Dark| 66–110\nPerm Love| 66–110\nPerm Rubber| 27–45\nPerm Paw| 27–45\nPerm Telekinesis| 24–40\nPerm Bomb| 7.5–12.5\n\n⚠️\n\nOlder permanent fruits like Magnet, Mammoth, Sand, Shadow, String, Smoke, and Barrier currently sit at \"no demand\" and rarely move in trades even when offered cheaply.\n\nPermanent fruits are the backbone of high-end trading | Image credit: __Roblox (via YouTube/@The Gamer)__\n\n* * *\n\n### Sword values\n\nNoirceur is the apex weapon in the economy by a wide margin, followed by Cerulean Blossom and Ancient Sword. Everything below the Abyssal Crab Axe trends toward low-Fin territory, where swords mostly move as throw-ins rather than headline items.\n\nSword| Value (Fins)\n---|---\nNoirceur| 780–1,300\nCerulean Blossom| 354–590\nAncient Sword| 57–95\nAbyssal Crab Axe| 12–20\nEthereal| 2.5–4.5\nPhoenix Blade| 2.5–4.5\nAcroscythe| 2.5–4\nScepter of Flames| 2–3.5\nAuthentic Triple Katana| 2–3.5\nAvalon| 0.5–1\nLongaevus| 0.5–1\nDaybreak Cleaver| 0.5–1\nAquatic Anchor| 0.5–1\n\n* * *\n\n### Accessory values\n\nAccessories cover armor pieces, cloaks, hats, and cosmetic-adjacent gear. Dragon Band, Crustacean Armor, and EXP Crown command most of the demand, while hats and common cloaks stay near the floor.\n\nAccessory| Value (Fins)\n---|---\nDragon Band| 81–135\nCrustacean Armor| 54–90\nEXP Crown| 33–55\nWater Kimono| 25.5–42.5\nDrakenfyr Cape| 18–30\nNight Necklace| 11.5–19\nOceanic Tanto| 7–12\nDominion Cloak| 6–10\nInferno Cloak| 2.5–4\nFloffy Glasses| 2.5–4\nGlacies Shoulder| 2.5–4\nNativitatis| 2.5–4\nGreen Dryadalis| 2.5–4\nCervus| 2.5–4\nDark Beard Hat| 2–3.5\nAbyss Sentinel Armor| 1–2\nMetal Fin| 1–1.5\nOceanic Tentacle, Tomoe Taiko, Lucidus Coat, Sally Crown, Dragon Necklace, Tengu Mask, Oni Mask, Shadow Cloak, Sentinel Armor, Flame Hair, Crimson Scarf| 0.5–1\nAccessories cover armor pieces, cloaks, hats, and cosmetic-adjacent gear | Image credit: __Roblox (via YouTube/@The Gamer)__\n\n* * *\n\n### Gamepass values\n\nGamepasses retain value because they're tied to Robux purchases and can't be farmed. Volt Bundle and Conqueror occupy the high end, matched only by the rarest fruits and swords. The cheaper utility passes like Race Rerolls and Refund Stats barely move the needle in serious offers.\n\nGamepass| Value (Fins)\n---|---\nVolt Bundle| 465–775\nConqueror| 435–725\nBlazeIce Pack| 225–375\n+1 Slot (Passive)| 174–290\n2x Money| 159–265\n2x Drop Item| 144–240\nNight Blade| 126–210\nCoffin Boat| 54–90\n+1 Fruit Storage| 51–85\nLegacy Pose| 43.5–72.5\nAnimation (Any)| 19.5–32.5\n2x EXP (12 hours)| 3.5–5.5\nRace Rerolls| 2.5–4\nRefund Stats| 1.5–2.5\n\n* * *\n\n### Bundle and craft material values\n\nBundles fall into two buckets. The Hellroot Bundle and Primal Pack are complete packages that trade like premium items. The rest are crafting material sets tied to specific weapons or elemental stones, and their prices scale with how tough the required grind is.\n\nBundle / Craft Materials| Value (Fins)\n---|---\nHellroot Bundle| 780–1,300\nPrimal Pack| 300–500\nAcrospear (Mats)| 19.5–32.5\nCyborg V2 (Mats)| 19.5–32.5\nSpark Stone (Mats)| 19–31.5\nPhoenix Blade V2 (Mats)| 16.5–27.5\nDark Stone (Mats)| 15.5–25.5\nPoison Stone (Mats)| 13.5–22.5\nBlaze Stone (Mats)| 8.5–14.5\nAbyss Stone (Mats)| 8–13\nGale Stone (Mats)| 7–11.5\nBloodthirsty Stone (Mats)| 6.5–11\nLight Stone (Mats)| 4–7\nGlacier Stone (Mats)| 3.5–5.5\nTempestas Stone (Mats)| 3–5\nDisillusion Stone (Mats)| 0.5–1\nImage credit: __Roblox (via YouTube/@TakoOVR)__\n\n* * *\n\n### Raw material conversion rates\n\nIndividual materials rarely carry significant Fin value on their own. Most trade in bulk, with ratios that tell you how much farming goes into a single Fin.\n\nMaterial| Ratio / Value\n---|---\nPhoenix Tear| 1 = 7–8 Fins\nSevered Kraken| 1 = 6–7 Fins\nHydra Tail| 1 = 3–5 Fins\nCrab Meat| 1 = 3–5 Fins\nKraken Ink| 1 = 1–2 Fins\nAqua Gem| 3.5–4 = 1 Fin\nDragon Scales| 5 = 1 Fin\nSea King's Blood| 10 = 1 Fin\nPearls| 10–20 = 1 Fin\nCoral| 25–30 = 1 Fin\nShark's Fin| 30–50 = 1 Fin\nSea Artifacts| 200–300 = 1 Fin\nIron Ingots| 500 = 1 Fin\nRusted Scrap / Carrots| 1,000 = 1 Fin\n\n* * *\n\n### How to start trading\n\n**Step 1:** Reach level 250 on your account. Below this threshold, the trade invite option does not appear, and no workaround exists in the base game.\n\n**Step 2:** Open the main UI and tap the dual-arrow icon at the top-left of the bar. This pulls up the list of nearby players you can invite.\n\n**Step 3:** Select a player and send a trade invitation. Once they accept, the two-sided trade window opens, and both of you can add items until each side confirms.\n\nOnce a player accepts your trade invitation, the trade window opens | Image credit: __Roblox (via YouTube/@Turtoiss)__\n\n🔒\n\nA set of items is permanently untradeable, including Yoru, Kioru, Xmas Blade, Hunter Blade, Pumpkin Smasher, Hallow Lamp, Hallow Shawl, and Sea King Skull. They will never appear in the trade slot.\n\n* * *\n\n### Reading these ranges\n\nThe low end of each range reflects a quick flip or undervalued offer. The high end is what an item pulls when a motivated buyer wants it, and the seller isn't in a hurry. In practice, deals usually settle somewhere in the middle, and throw-ins (cheap swords, low-tier accessories, small stacks of materials) are how traders bridge small gaps.\n\nValues drift with every major update. When a new fruit drops or a bundle gets reworked, expect demand on adjacent items to swing within days. If a trade feels lopsided against the ranges here, it probably is, so lean on the middle of the range as your anchor and negotiate from there.",
  "title": "King Legacy Value List (2026): Fins Prices for Fruits, Swords, and Bundles",
  "updatedAt": "2026-04-18T05:17:23.950Z"
}