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"description": "Everything you need to know about the Season 2 semi-auto marksman rifle, from base stats to optimal attachments.",
"path": "/battlefield-6-grt-cps-dmr-stats-best-loadout-and-how-to-unlock/",
"publishedAt": "2026-02-18T09:21:25.000Z",
"site": "https://allthings.how",
"tags": [
"@Maxiq",
"@Maxiq",
"@WhosImmortal",
"@Maxiq",
"@Maxiq"
],
"textContent": "The GRT-CPS is a semi-automatic designated marksman rifle (DMR) introduced in Battlefield 6 Season 2. It serves as the marksman-configured counterpart to the GRT-BC carbine, trading raw damage per shot for better controllability and a larger ammo pool. Fast-firing and precise at mid-to-long range, the GRT-CPS rewards players who can manage its recoil while chaining rapid follow-up shots.\n\n**Quick answer:** The GRT-CPS is a free unlock at Tier 14 of the Death Stalkers path in the Season 2 Battle Pass. Purchasing the Battle Pass also instantly grants the \"Wild Beast\" Weapon Package, which includes the base GRT-CPS if you haven't reached Tier 14 yet.\n\nImage credit: __EA (via YouTube/@Maxiq)__\n\n* * *\n\n### GRT-CPS Base Statistics\n\nStat| Value\n---|---\nFire rate| 360 RPM\nBullet velocity| 1,000 m/s\nHeadshot multiplier| 1.5×\nADS time| 250 ms\nReload speed| 2.75 s\nDefault magazine| 20 rounds\nPrecision| 76\nControl| 26\nMobility| 52\nHipfire| 34\n\nCompared to its closest DMR rival, the LMR27, the GRT-CPS fires slower but ships with double the starting ammo capacity. That larger magazine ceiling becomes a significant advantage in sustained engagements and squad-wipe scenarios, especially when paired with the 30RND Magazine attachment unlocked at weapon level 40. The high base bullet velocity of 1,000 m/s also means minimal lead correction at range, making it forgiving for players still learning DMR timing.\n\nThe GRT-CPS fires slower but ships with double the starting ammo capacity | Image credit: __EA (via YouTube/@Maxiq)__\n\n* * *\n\n### How to Unlock the GRT-CPS\n\nThe GRT-CPS sits on the **Death Stalkers** path of the Season 2 Battle Pass at **Tier 14** and is a free reward — no Battle Pass purchase required. If you don't manually select a different path after completing the five-tier Recruit Path, the game defaults to Death Stalkers first, so you'll progress toward the GRT-CPS automatically.\n\nThere's a shortcut for Battle Pass buyers. The instant-unlock reward package includes the **\"Wild Beast\" GRT-CPS Weapon Package** , which also grants the base weapon immediately. This pre-configured variant boosts ammo capacity by 50%, increases headshot lethality, precision, and control at the cost of some mobility and bullet velocity.\n\nA second premium Weapon Package, **\"Hinterland Headsman,\"** appears later at Tier 19 of the same Death Stalkers path and requires a Battle Pass purchase to claim.\n\nThe instant-unlock reward package includes the \"Wild Beast\" GRT-CPS Weapon Package, which also grants the base weapon immediately | Image credit: __EA (via YouTube/@WhosImmortal)__\n\n* * *\n\n### Best Versatile GRT-CPS Loadout\n\nThis all-purpose build balances suppressed mid-range accuracy with enough mobility to reposition between engagements. It uses 105 of the weapon's attachment points.\n\nSlot| Attachment| Points\n---|---|---\nMuzzle| Long Suppressor| 25\nBarrel| 10\" Factory| 20\nRight Accessory| 5 MW Green| 10\nUnderbarrel| Slim Angled| 25\nMagazine| 20RND Fast Mag| 10\nAmmunition| FMJ| 5\nScope| BAKER 3.00X| 10\n\nThe **Long Suppressor** keeps you off the minimap while adding +2 precision, though it costs 5 hipfire. The **Slim Angled** underbarrel is the real workhorse here, shaving 50 ms off ADS time while granting +2 precision, +2 control, and +6 mobility — an unusually efficient trade for a DMR grip. Pairing it with the **BAKER 3.00X** scope gives clean magnification for the weapon's effective mid-to-long range without the tunnel vision of higher-power optics.\n\n**FMJ ammunition** slightly reduces the headshot multiplier but improves material penetration, which matters on maps like Contaminated where destructible cover and thin walls are common around bunker areas and fortifications.\n\nImage credit: __EA (via YouTube/@Maxiq)__\n\n* * *\n\n### Key Attachment Options Worth Knowing\n\nThe GRT-CPS has a deep attachment pool with meaningful trade-offs at every slot. A few stand out for specific playstyles beyond the versatile build above.\n\n**30RND Magazine** (level 40) adds 10 rounds to the base capacity at the cost of 4 mobility. For players who hold angles or play aggressively on objectives, the extra ammo can be the difference between wiping a squad and running dry mid-fight.\n\n**Low-Profile Stubby** (level 32) is the highest-stat underbarrel grip available, offering +10 precision and +11 control with a 50 ms ADS reduction and only −2 mobility. It's the best option if you plan to stay at range and don't need the Slim Angled's mobility bonus.\n\n**14.5\" Carbine barrel** (level 35) dramatically boosts hipfire by +6 but slashes bullet velocity by 360 m/s, cutting it to 640 m/s. This turns the GRT-CPS into a more aggressive close-to-mid-range DMR, useful in the tight tunnel networks on Contaminated or the upcoming infantry-only Hagental Base map arriving in Phase 2.\n\nFor laser accessories, the **50 MW Green** (level 21) provides the maximum +20 hipfire bonus among the top-rail options, making it a strong pick if you frequently find yourself in CQB situations without time to ADS.\n\nThe GRT-CPS has a deep attachment pool with meaningful trade-offs at every slot | Image credit: __EA (via YouTube/@Maxiq)__\n\n* * *\n\n### Camo Challenges\n\nThe GRT-CPS has three mastery camos tied to weapon progression rather than specific challenge objectives. **Lichen** unlocks at Mastery 20, **Snowdrop** at Mastery 30, and **Estuary** at Mastery 40. Reaching these milestones requires sustained use of the weapon to accumulate hardware XP, so equipping XP boosts from the Battle Pass can speed up the grind considerably.\n\n* * *\n\n### Where the GRT-CPS Fits in the Season 2 Meta\n\nOn the new Contaminated map — a sprawling Bavarian mountainside with significant elevation changes, destructible structures, and an underground tunnel network — the GRT-CPS occupies a strong niche. The map's open hillside sightlines and cliff-edge positions play directly into the weapon's mid-to-long-range damage profile, while the tunnel and bunker areas are manageable with a suppressed, mobility-focused build.\n\nThe VL-7 psychoactive smoke mechanic also creates interesting dynamics for DMR users. When gas clouds roll across objectives and force close-quarters chaos, players without masks are disoriented by visual and auditory hallucinations. A GRT-CPS user holding a position just outside the gas perimeter can pick off enemies stumbling out of the smoke — or push in with a carbine barrel and hipfire laser if the situation demands it.\n\nAgainst dedicated sniper rifles like the SV-98 or M2010 ESR at extreme range, the GRT-CPS falls short on per-shot damage. But its faster follow-up shots and larger magazine give it a clear advantage in multi-target scenarios and suppression, especially when supporting a squad push. It's an effective choice on medium-distance maps and is well worth leveling for anyone who prefers a semi-auto playstyle over bolt-action precision.",
"title": "Battlefield 6 GRT-CPS DMR — Stats, Best Loadout, and How to Unlock",
"updatedAt": "2026-02-18T09:21:25.000Z"
}