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"description": "Use these HumanitZ console commands to manage servers, spawn items and AI, control time and weather, and toggle powerful admin tools.",
"path": "/humanitz-console-commands-codes-latest-working-list/",
"publishedAt": "2026-02-08T16:29:18.000Z",
"site": "https://allthings.how",
"textContent": "Console commands in _HumanitZ_ let you fix stuck characters, manage servers, and adjust gameplay, as well as spawn items, vehicles, and AI. Commands are entered through the in‑game chat and most admin tools work in both single-player and on servers where you have admin rights.\n\n* * *\n\n### How to use console commands in HumanitZ\n\n**Step 1:** Press **Enter** in-game to open the chat box. This is where every command is entered.\n\n**Step 2:** Type the command starting with a forward slash `/`, then press Enter to send it. Commands are not case-sensitive, so `/god` and `/GOD` behave the same.\n\n**Step 3:** For commands that take values or names, keep the pattern exactly as shown, for example `/exp 50` or `/DogSetName Lenny`.\n\n**Step 4:** To use admin-only commands on a dedicated multiplayer server, first grant yourself admin with `/AdminAccess [password]`, using the password defined in the server’s configuration (for example in `GameServerSettings.ini`).\n\nIn single-player and in multiplayer sessions where you are the host, you are treated as admin automatically, so `/AdminAccess` is not required.\n\n* * *\n\n### General console commands (available to all players)\n\nCommand | Effect\n---|---\n`/unstuck` | Resets your character when you cannot move or interact, including some glitch situations.\n`/unstuckgeo` | Forces your character out of level geometry when physically stuck in walls or objects.\n`/clear` | Clears the current chat history from the chat window.\n`/close` | Closes the chat window immediately.\n`/fps` or `/FPS` | Toggles a frames-per-second overlay on and off.\n`/DogSetName [Name]` | Sets the name of your dog companion, for example `/DogSetName Lenny`.\n`/TPDog` | Teleports your current dog companion to your position.\n\n* * *\n\n### Core admin and server management commands\n\nThese commands require admin rights on a multiplayer server or host/single-player status. Use them carefully, as many of them affect all players or the entire world state.\n\nCommand | Effect\n---|---\n`/AdminAccess [password]` | Grants admin privileges to the issuing client using the server’s admin password.\n`/admintag` | Marks and helps identify the admin player on a multiplayer server.\n`/adminw` | Opens the admin window with controls for zombie limit, weather, time flow, object search and more.\n`/SaveGame` or `/savegame` | Immediately saves the current world and player progress.\n`/Shutdown [SECONDS]` | Starts a timed shutdown of the server, autosaving players and broadcasting a countdown in chat, e.g. `/Shutdown 60` for 1 minute.\n`/ClearAllFakeBuildings` | Deletes all unbuilt building blueprints in the world.\n\n* * *\n\n### Movement, visibility and god mode commands\n\nCommand | Effect\n---|---\n`/SuperAdmin` or `/superadmin` | Toggles a super admin mode that lets you fly freely around the map, invisible to players but still visible to AI. Use Space + W to ascend and Space + S to descend.\n`/god` | Toggles god mode. While active you do not take damage and building does not consume materials, although repairs and upgrades still require resources.\n\n* * *\n\n### Spawning items, backpacks, vehicles and AI\n\nSpawning commands follow a consistent pattern, where the part in brackets is replaced with a specific internal name. Spawns can fail if there is no valid space; in those cases, `/fspawn` can be used to force placement.\n\nCommand | Effect and pattern\n---|---\n`/spawn item_[Name]` | Spawns an item such as weapons, food, resources or gear. Example: `/spawn item_Apple` (using the correct internal item name).\n`/spawn backpack_[Name]` | Spawns a backpack. Example: `/spawn backpack_school`.\n`/spawn car_[Name]` | Spawns a vehicle. Example: `/spawn car_suv`.\n`/spawn ai_[Name]` | Spawns an AI-controlled entity such as animals, humans or zombies, for example `/spawn ai_bear`.\n`/spawn Dog` | Spawns a dog companion for you to claim.\n`/spawn CompDog` | Spawns a dog companion that another player can claim.\n`/spawn horse` | Spawns a random horse.\n`/fspawn` | Forces a spawn using the last spawn pattern, ignoring collision checks when standard spawning fails due to environment constraints.\n\nBackpacks have specific internal names associated with their size. For reference, here are the backpack spawn names grouped by storage:\n\nBackpack | Slots (grid) | Spawn command\n---|---|---\nAdventure Backpack | 5 × 8 | `/spawn backpack_adventure`\nHiking Backpack | 5 × 7 | `/spawn backpack_hiking`\nWarrior Backpack | 5 × 7 | `/spawn backpack_warrior`\nMilitary Backpack | 5 × 6 | `/spawn backpack_military`\nGrey Backpack | 5 × 5 | `/spawn backpack_grey`\nGrey Sports Bag | 5 × 5 | `/spawn backpack_sport`\nTravel Pack | 5 × 5 | `/spawn backpack_travel`\nSports Bag | 5 × 4 | `/spawn backpack_sport2`\nBrown Backpack | 5 × 4 | `/spawn backpack_brown`\nMK Backpack | 5 × 4 | `/spawn backpack_mk`\nGrey School Bag | 5 × 3 | `/spawn backpack_school`\nGreen School Bag | 5 × 3 | `/spawn backpack_green`\nImprovised Backpack | 5 × 2 | `/spawn backpack_impro` or `/spawn item_ImproBackpack`\n\n* * *\n\n### Experience and leveling commands\n\nCommand | Effect\n---|---\n`/exp [Value]` | Grants experience points. In the current implementation, the amount gained is 1,000 times the value you enter, e.g. `/exp 50` gives 50,000 XP.\n\nExperience and level gains can stop once the character reaches the internal maximum level. At high levels, additional `/exp` calls will not increase XP further.\n\n* * *\n\n### Time, weather, season and first-person mode\n\nCommand | Effect\n---|---\n`/weather list` | Prints available weather presets and lets you switch the current weather.\n`/season list` | Prints available seasons and lets you switch the current season.\n`/Day` | Sets the in-game time of day to 6:00 a.m.\n`/Night` | Sets the in-game time to midnight.\n`/FreezeTime` | Stops time progression. Run the command again to resume normal time flow.\n`/FPStuff` | Enables an experimental first-person mode toggle.\n\nTime flow and day/night length can also be adjusted via the admin window opened with `/adminw`.\n\n* * *\n\n### Unreal Engine diagnostic and performance commands\n\nCommand | Effect\n---|---\n`/ExecCmd [command]` | Executes a raw Unreal Engine console command. Examples include `/ExecCmd t.maxfps 144`, `/ExecCmd stat fps`, or `/ExecCmd stat unit`.\n\nUse `/FPS` as a quick on/off toggle for the in-game FPS counter if you do not need the full Unreal statistics.\n\n* * *\n\n### Dog companion management commands\n\nCommand | Effect\n---|---\n`/DogSetName [Name]` | Assigns a custom name to your active dog companion.\n`/TPDog` | Teleports your dog to your position if it is stuck or far away.\n`/NoDog` | Disowns your current dog companion.\n\nTo obtain a dog via commands, use `/spawn Dog` for yourself or `/spawn CompDog` to create a claimable companion for other players.\n\n* * *\n\nUsed carefully, these commands provide complete control over a HumanitZ world, from resolving stuck characters to testing balance with high-end gear, managing server shutdowns and saves, and tailoring weather, time, and enemy presence to your needs.",
"title": "HumanitZ console commands (February 2026) — full admin list",
"updatedAt": "2026-02-08T16:29:18.000Z"
}