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"publishedAt": "2026-04-11T11:00:38.000Z",
"site": "https://probablybadrpgideas.tumblr.com",
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"title": "The game starts with no skills. Each time the DM calls for a skillcheck a player must try and convince the DM that a skill they already have is applicable to the situation. If they fail to convince the DM then a new skill for that specific action is created and players can choose to invest in that skill or not. Players get more skillpoints at the start of each session. The skills should be as specific as possible to make the game as convoluted as possible."
}