{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreibg2rkpk7bkzbanhl3uy7brylfqnd54qshhn6nsuqniykaazuuuze",
    "uri": "at://did:plc:vl3ltnqxik4z64fqa2ten23e/app.bsky.feed.post/3mfop254dv5u2"
  },
  "coverImage": {
    "$type": "blob",
    "ref": {
      "$link": "bafkreibxento2xpa6mjn7mkhiltoozn3q4yrt25s2qrof5brwzh5rebgfm"
    },
    "mimeType": "image/png",
    "size": 5467
  },
  "path": "/post/809503201628913664",
  "publishedAt": "2026-02-25T06:53:32.000Z",
  "site": "https://probablybadrpgideas.tumblr.com",
  "tags": [
    "teacupthesauceror-blog",
    "prokopetz",
    "untimelytophat",
    "ashleythetraveler",
    "because-im-freaking-greed",
    "echossecondblog",
    "@bendandsnap-cummerbund",
    "@probablybadrpgideas"
  ],
  "textContent": "teacupthesauceror-blog:\n\n> prokopetz:\n>\n>> untimelytophat:\n>>\n>>> ashleythetraveler:\n>>>\n>>>> prokopetz:\n>>>>\n>>>>> because-im-freaking-greed:\n>>>>>\n>>>>>> prokopetz:\n>>>>>>\n>>>>>>> prokopetz:\n>>>>>>>\n>>>>>>>> echossecondblog:\n>>>>>>>>\n>>>>>>>>> prokopetz:\n>>>>>>>>>\n>>>>>>>>>> **Inadvisable tabletop RPG premise #137:** Ultra-lethal OSR dungeon crawl where every time the group eats a total party kill, they switch to playing as whatever killed them. Brave adventurers all crushed by a descending ceiling trap? Now you’re playing as the goblins responsible for maintaining the traps. Good luck!\n>>>>>>>>>\n>>>>>>>>> god, it’s the worst when you’re outsmarted by some small human after becoming a dragon…\n>>>>>>>>\n>>>>>>>> For clarity, no-one is “becoming” anything. The transfer of protagonism occurs purely at the level of the table – the in-universe party members aren’t possessing whatever killed them.\n>>>>>>>\n>>>>>>> @bendandsnap-cummerbund replied:\n>>>>>>>\n>>>>>>>> Bold of you not to have them play as descending ceiling traps.\n>>>>>>>\n>>>>>>> For playability reasons, we follow the chain of causality until we bump into the first set of entities which are **a.** capable of independent action, and **b.** themselves able to be killed; e.g., if the party is stabbed to death by bandits, we then play as the bandits, not as their swords. This need not always wind up in the expected place, but it should at least wind up in a place where the new set of player characters can do things!\n>>>>>>\n>>>>>> How does it work when the party wipes to a singular boss (e.g. a classic dragon at the end of the dungeon). Does one player get the boss and the rest its lieutenants/minibosses? Is the gm obligated to reveal that the dragon was part of a conspiracy of dragons? Does the party collectively play the dragon?\n>>>>>\n>>>>> You know how a lot of old-school dungeon crawlers address the boss monster action economy problem by mechanically modelling a single large monster as a collection of smaller ones that each get their own turn each round?\n>>>>\n>>>> Oh fuck off we lost to a dragon again and I rolled playing as it’s dick for the THIRD time\n>>\n>> (For everybody who keeps asking, if the party manages to wipe because of something that cannot causally be linked to anything that’s even hypothetically playable at any remove whatsoever, you roll on the current dungeon level’s random encounter table until you get something playable, and that’s what inherits player character status by virtue of looting and/or eating your former party’s bodies.)\n>\n> @probablybadrpgideas this guy is muscling in on your turf\n\nif I had a pound for every time we’ve been tagged on a prokopetz post we wouldn’t need a patreon",
  "title": "if I had a pound for every time we’ve been tagged on a prokopetz post we wouldn’t need a patreon"
}