{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreib5eqfq55j3hvecyqztytujwndz2kxpdeytxmbgvloagkes2acpty",
"uri": "at://did:plc:vfjos7cfvylyjg5uemuxv27r/app.bsky.feed.post/3mo3ulxbw4r22"
},
"coverImage": {
"$type": "blob",
"ref": {
"$link": "bafkreibvtzjy2estwml5rse7phoqd4rrwt7k6yhdd4ixpeknxlpz6mbchm"
},
"mimeType": "image/jpeg",
"size": 659198
},
"path": "/features/how-virtua-fighter-crossroads-became-shenmue/",
"publishedAt": "2026-06-12T12:02:31.000Z",
"site": "https://www.videogameschronicle.com",
"tags": [
"Uncategorized",
"How Virtua Fighter Crossroads accidentally became the Shenmue successor Sega never planned",
"CVG"
],
"textContent": "RGG Studio on how it's building the Virtua Fighter game [...]\n\nThe post How Virtua Fighter Crossroads accidentally became the Shenmue successor Sega never planned appeared first on CVG.",
"title": "How Virtua Fighter Crossroads accidentally became the Shenmue successor Sega never planned"
}