Crimson Desert Sold 5 Million Copies in One Month
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Pearl Abyss announced that Crimson Desert , which was released in mid-March, has sold five million copies. Although the game received mixed reviews at launch due to some design flaws, it has become much more polished with patches in recent weeks, making players happy.
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The game created high expectations by selling 400,000 copies on Steam even before its release. Discussions about Crimson Desert are still divided. While some argue that the game is a strong candidate for Game of the Year awards, others claim that the open world is unsatisfying, the endgame loop is missing, and the story feels empty.
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Crimson Desert Sales Soar
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As confirmed by Pearl Abyss earlier today, Crimson Desert has reached a new sales milestone. The team posted a message on social media thanking players for their support:
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Crimson Desert has sold over 5 million copies worldwide! Thank you to all the Greymanes who joined us on this journey, experienced the world of Pywel, and supported the game. Reaching this milestone would not have been possible without your support, we are grateful.\n
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As noted in general reviews across the gaming world, although the production has a massive scale, it contains some inconsistencies on the presentation side.
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Following recent reviews, Crimson Desert's Metacritic score dropped to 77, remaining at the 'Generally Favorable' level. User scores are slightly higher compared to critic scores. Although it fell slightly below expectations, there is a logical explanation for this.
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If Pearl Abyss had made the fixes and improvements it brought post-launch before the game was released, Crimson Desert might have felt like a much more 'complete' game. These updates include critical elements such as better fast travel mechanics, UI improvements, better key bindings, and difficulty balancing.
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If a large portion of the reviews had been based on this updated version , the game's launch scores would likely have been much higher.
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