{
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  "path": "/technology/video-games/video-games-were-cassandra-s-refuge-then-she-began-to-lose-her-sight-20260515-p5zx7y.html?ref=rss&utm_medium=rss&utm_source=rss_feed",
  "publishedAt": "2026-05-26T20:00:00.000Z",
  "site": "https://www.smh.com.au",
  "tags": [
    "Culture / Art & design"
  ],
  "textContent": "Gaming has become a vital social tool, yet many people are unable to play the games. Swinburne researchers believe they have found a way to make them much more accessible.",
  "title": "Video games were Cassandra’s refuge. Then she began to lose her sight"
}