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"description": "After the second Bloggies Blog Bath: Who won? And by how much?",
"path": "/bloggies-breakdown-round-2/",
"publishedAt": "2026-02-18T13:18:27.000Z",
"site": "https://www.explorersdesign.com",
"tags": [
"The Bloggies 2026A yearly celebration of blogging in tabletop roleplaying games.Explorers DesignClayton Notestine",
"_Writing Rooms in Pairs_",
"_Ten Intangible Tips for Development Editing Your RPG Manuscript_",
"_A Lock With No Key: Designing Obstacles for OSR Play_",
"_make better mind pictures_",
"_How to Replicate Over/Under_",
"_Look Before You Leap_",
"_Action-Oriented Interaction_",
"_Less Combat… More Obstacles_",
"_Mausritter, Wargame_",
"_Playing the Chaplain's Game_",
"_Review of Initiative Methods_",
"_B1 and Toyetic Dungeon Rooms_",
"_Monster, Maiden, Madonna, Medusa_",
"_How Jennell Jaquays Evolved Dungeon Design, Part 1: Pre-Jaquays Dungeons_",
"_Arthurian Mysticism and Violence: a Mythic Bastionland Analysis_",
"_I Read Spine_",
"_RANDOM ENCOUNTER TABLES AS ADVENTURE RAM: Adding “Memory” To Encounter Checks_",
"_Stacking The Deck – Mining Fallout: New Vegas for TTRPG Setting Ideas_",
"_Promises - a Mythic Bastionland House Rule_",
"_Let’s Make a Forest_",
"_1d20 Diegetic Rules, 1d20 Hypo-Diegetic Rules_",
"_Just Use Bears… Or Wolves, Dragons or Spiders_",
"_Anti-colonial Dungeon_",
"_[HMTW] Using Divination to Generate a Character_",
"_WHY MEGADUNGEONS? A Campaign Structure for Modern Lives_",
"_Everything is Pointcrawl!_",
"_Why Orcs? Or, Why Do I Love Orcs?_",
"_The Star-Pattern: a Pitfall of GMing_",
"_The 10 Types of Special Rooms_",
"_There is a point to Tom Bombadil (or how I approach lore)_",
"_Combat As My Balls_",
"_[An OSR Pattern] One, Two, or Three Exits_",
"_Mapping the Blogosphere_",
"_The OSR Onion_",
"_The 1E Manifesto_",
"_Don’t wait to create, don’t wait to learn_",
"_Close and Distant Playstyles_",
"_Faggot Games: An Urgent Warning_",
"_the default dungeon is colonial_",
"_The Five Laws of Roleplaying Games_",
"The Bloggies 2026A yearly celebration of blogging in tabletop roleplaying games.Explorers DesignClayton Notestine"
],
"textContent": "# Bloggies Round 2 is over...\n\nThe playing field has been reduced by half again, and voting for the next round has already started. I've broken every category into its own section. You can find the results in this post, or by visiting this year's official home page, which includes the next round of voting.\n\nThe Bloggies 2026A yearly celebration of blogging in tabletop roleplaying games.Explorers DesignClayton Notestine\n\n* * *\n\n# Advice Category\n\nThis category includes advice for play, prep, publishing, and more.\n\n🏆 _Writing Rooms in Pairs_ _:_ 58.8% (97)\n❌ _Ten Intangible Tips for Development Editing Your RPG Manuscript_ 41.2% (68)\n\n❌ _A Lock With No Key: Designing Obstacles for OSR Play_ 44.6% (75)\n🏆 _make better mind pictures_ 55.4% (93)\n\n🏆 _How to Replicate Over/Under_ 52% (90)\n❌ _Look Before You Leap_ 48% (83)\n\n❌ _Action-Oriented Interaction_ 47.5% (75)\n🏆 _Less Combat… More Obstacles_ 52.5% (83)\n\n* * *\n\n# Critique Category\n\nThis category includes critical analysis of books, games, adventures, and more.\n\n🏆 _Mausritter, Wargame_ 54.2% (64)\n❌ _Playing the Chaplain's Game_ 45.8% (54)\n\n🏆 _Review of Initiative Methods_ 59.7% (74)\n❌ _B1 and Toyetic Dungeon Rooms_ 40.3% (50)\n\n❌ _Monster, Maiden, Madonna, Medusa_ 46.4% (58)\n🏆 _How Jennell Jaquays Evolved Dungeon Design, Part 1: Pre-Jaquays Dungeons_ 53.6% (67)\n\n🏆 _Arthurian Mysticism and Violence: a Mythic Bastionland Analysis_ 59.2% (71)\n❌ _I Read Spine_ 40.8% (49)\n\n* * *\n\n# Gameable Category\n\nThis category includes ready-to-use rules, monsters, and more.\n\n🏆 _RANDOM ENCOUNTER TABLES AS ADVENTURE RAM: Adding “Memory” To Encounter Checks_ 69.2% (110)\n❌ _Stacking The Deck – Mining Fallout: New Vegas for TTRPG Setting Ideas_ 30.8% (49)\n\n🏆 _Promises - a Mythic Bastionland House Rule_ 60.6% (103)\n❌ _Let’s Make a Forest_ 39.4% (67)\n\n❌ _1d20 Diegetic Rules, 1d20 Hypo-Diegetic Rules_ 47% (78)\n🏆 _Just Use Bears… Or Wolves, Dragons or Spiders_ 53% (88)\n\n🏆 _Anti-colonial Dungeon_ 67.5% (110)\n❌ _[HMTW] Using Divination to Generate a Character_ 32.5% (53)\n\n* * *\n\n# Theory Category\n\nThis category is all about systems, mechanics, gameplay, and more.\n\n🏆 _WHY MEGADUNGEONS? A Campaign Structure for Modern Lives_ 55.3% (78)\n❌ _Everything is Pointcrawl!_ 44.7% (63)\n\n❌ _Why Orcs? Or, Why Do I Love Orcs?_ 49.3% (66)\n🏆 _The Star-Pattern: a Pitfall of GMing_ 50.7% (68)\n\n🏆 _The 10 Types of Special Rooms_ 53.8% (71)\n❌ _There is a point to Tom Bombadil (or how I approach lore)_ 46.2% (61)\n\n🏆 _Combat As My Balls_ 58% (80)\n❌ _[An OSR Pattern] One, Two, or Three Exits_ 42% (58)\n\n* * *\n\n# Meta Category\n\nAn all new category for ideas about taxonomy, creativity, and beyond.\n\n🏆 _Mapping the Blogosphere_ 61.1% (88)\n❌ _The OSR Onion_ 38.9% (56)\n\n❌ _The 1E Manifesto_ 48.9% (66)\n🏆 _Don’t wait to create, don’t wait to learn_ 51.1% (69)\n\n🏆 _Close and Distant Playstyles_ 53.3% (72)\n❌ _Faggot Games: An Urgent Warning_ 46.7% (63)\n\n🏆 _the default dungeon is colonial_ 58.6% (78)\n❌ _The Five Laws of Roleplaying Games_ 41.4% (55)\n\n* * *\n\n# Conclusion\n\nThat's everything for Round 2. If you're reading this, that means round 3 is already underway. You can find the latest news, standings, and voting at this year's Bloggies homepage.\n\nGodspeed, Bloggies Voters.\n\nThe Bloggies 2026A yearly celebration of blogging in tabletop roleplaying games.Explorers DesignClayton Notestine",
"title": "Bloggies Breakdown: Round 2",
"updatedAt": "2026-02-18T13:33:51.036Z"
}