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"description": "After The Bloggies Blog Bath: Who won? And by how much?",
"path": "/bloggies-results-1/",
"publishedAt": "2026-02-17T14:43:25.000Z",
"site": "https://www.explorersdesign.com",
"tags": [
"The Bloggies 2026A yearly celebration of blogging in tabletop roleplaying games.Explorers DesignClayton Notestine",
"_Writing Rooms in Pairs_",
"_Leonard Cohen's Advice for Novice OSR Referees_",
"_Got no game: Should your module be system agnostic?_",
"_Ten Intangible Tips for Development Editing Your RPG Manuscript_",
"_A Lock With No Key: Designing Obstacles for OSR Play_",
"_Don’t Write Lore, Write Tables_",
"_Pocket-Sized Powder Kegs_",
"_make better mind pictures_",
"_How to Replicate Over/Under_",
"_In Praise of Prep_",
"_Look Before You Leap_",
"_Just Tell Them What They Need!_",
"_How I Do Play by Post_",
"_Action-Oriented Interaction_",
"_Less Combat… More Obstacles_",
"_Treat Illusions As You Would Any Other Lie: No Rolls_",
"_Barkeep on the Borderlands: A Review_",
"_Mausritter, Wargame_",
"_Playing the Chaplain's Game_",
"_The Isle: The Review (Mostly)_",
"_Doing a Cool Move_",
"_Review of Initiative Methods_",
"_B1 and Toyetic Dungeon Rooms_",
"_The D &D 4th edition renaissance: A look into the history of the edition, its flaws and its merits_",
"_Monster, Maiden, Madonna, Medusa_",
"_Expressionism in Practice: A Case Study of Triangle Agency_",
"_How Jennell Jaquays Evolved Dungeon Design, Part 1: Pre-Jaquays Dungeons_",
"_Who Up Tunneling Them Trolls?_",
"_The Combat Conundrum: how violence actually works in mothership._",
"_Arthurian Mysticism and Violence: a Mythic Bastionland Analysis_",
"_Review: The White Horse of Lowvale_",
"_I Read Spine_",
"_A mental inventory for occult horror campaigns: an HPless system_",
"_RANDOM ENCOUNTER TABLES AS ADVENTURE RAM: Adding “Memory” To Encounter Checks_",
"_Scooby Doo as Post Apocalyptic RPG Setting_",
"_Stacking The Deck – Mining Fallout: New Vegas for TTRPG Setting Ideas_",
"_Promises - a Mythic Bastionland House Rule_",
"_Leverage & Rapport: A Simple Social Mechanic_",
"_Let’s Make a Forest_",
"_Generating Jaquaysed Dungeons (1.5)_",
"_1d20 Diegetic Rules, 1d20 Hypo-Diegetic Rules_",
"_What do people know about the Mythos?_",
"_Just Use Bears… Or Wolves, Dragons or Spiders_",
"_Wilderness Stocking - Expanded_",
"_Castle Claus: The Keep on the North Pole_",
"_Anti-colonial Dungeon_",
"_[HMTW] Using Divination to Generate a Character_",
"_The Elemental Plane of Plastic_",
"_Baseline Worldbuilding_",
"_WHY MEGADUNGEONS? A Campaign Structure for Modern Lives_",
"_Everything is Pointcrawl!_",
"_Making Hacking an OSR Style Problem_",
"_Why Orcs? Or, Why Do I Love Orcs?_",
"_Why I Like Binary Resolution Systems_",
"_The Star-Pattern: a Pitfall of GMing_",
"_Books [Verb] Play_",
"_Tumbling Down the Rabbit Hole: The Case for Pitcher Plant Dungeon Entrances_",
"_The 10 Types of Special Rooms_",
"_The Languages of D &D Imply a Specific Setting_",
"_There is a point to Tom Bombadil (or how I approach lore)_",
"_Conflict as Motivation and Resolution_",
"_Combat As My Balls_",
"_Does Super Mario Bros. (1985) Have Rules?_",
"_[An OSR Pattern] One, Two, or Three Exits_",
"_Mapping the Blogosphere_",
"_Reviews: What Are They Good For?_",
"_The OSR Onion_",
"_What is an OSR?_",
"_The Expressionist Games Manifesto_",
"_The 1E Manifesto_",
"_A Mask That Eats Into Your Face: Honesty in the Work_",
"_Don’t wait to create, don’t wait to learn_",
"_Close and Distant Playstyles_",
"_6 Bluey Episodes Every Game Designer Should Watch_",
"_Faggot Games: An Urgent Warning_",
"_On Categorization, Rule Buckets, and Diegesis_",
"_Sam’s Three-Question Taxonomy_",
"_the default dungeon is colonial_",
"_Thinking About Actual Play as Non-Fiction_",
"_The Five Laws of Roleplaying Games_",
"The Bloggies 2026A yearly celebration of blogging in tabletop roleplaying games.Explorers DesignClayton Notestine"
],
"textContent": "# Bloggies Round 1\n\nIf you're reading this, it means round 1 of The Bloggies is over. The playing field has been reduced by half, and voting for the next round has begun. I've broken every category into its own section. You can find the results in this post, or by visiting this year's official home page, which includes the next round of voting.\n\nThe Bloggies 2026A yearly celebration of blogging in tabletop roleplaying games.Explorers DesignClayton Notestine\n\n* * *\n\n# Advice Category\n\nThis category includes advice for play, prep, publishing, and more.\n\n#### Round 1 Voting Breakdown:\n\nThis category includes advice for play, prep, publishing, and more.\n\n🏆 _Writing Rooms in Pairs_ _:_ 61.3%\n_Leonard Cohen's Advice for Novice OSR Referees_ 38.7%\n\n_Got no game: Should your module be system agnostic?_ 35.2%\n🏆 _Ten Intangible Tips for Development Editing Your RPG Manuscript_ 64.8%\n\n🏆 _A Lock With No Key: Designing Obstacles for OSR Play_ 50.3%\n_Don’t Write Lore, Write Tables_ 49.7%\n\n_Pocket-Sized Powder Kegs_ 40.3%\n🏆 _make better mind pictures_ 59.7%\n\n🏆 _How to Replicate Over/Under_ 51.1%\n_In Praise of Prep_ 48.9%\n\n🏆 _Look Before You Leap_ 51.5%\n_Just Tell Them What They Need!_ 48.5%\n\n_How I Do Play by Post_ 39.4%\n🏆 _Action-Oriented Interaction_ 60.6%\n\n🏆 _Less Combat… More Obstacles_ 53.6%\n_Treat Illusions As You Would Any Other Lie: No Rolls_ 46.4%\n\n* * *\n\n# Critique Category\n\nThis category includes critical analysis of books, games, adventures, and more.\n\n#### Round 1 Voting Breakdown:\n\n_Barkeep on the Borderlands: A Review_ 40.4%\n🏆 _Mausritter, Wargame_ 59.6%\n\n🏆 _Playing the Chaplain's Game_ 53.6%\n_The Isle: The Review (Mostly)_ 46.4%\n\n_Doing a Cool Move_ 46.8%\n🏆 _Review of Initiative Methods_ 53.2%\n\n🏆 _B1 and Toyetic Dungeon Rooms_ 56.2%\n_The D &D 4th edition renaissance: A look into the history of the edition, its flaws and its merits_ 43.8%\n\n🏆 _Monster, Maiden, Madonna, Medusa_ 57.9%\n_Expressionism in Practice: A Case Study of Triangle Agency_ 42.1%\n\n\n🏆 _How Jennell Jaquays Evolved Dungeon Design, Part 1: Pre-Jaquays Dungeons_ 66.7%\n_Who Up Tunneling Them Trolls?_ 33.3%\n\n_The Combat Conundrum: how violence actually works in mothership._ 46.6%\n🏆 _Arthurian Mysticism and Violence: a Mythic Bastionland Analysis_ 53.4%\n\n_Review: The White Horse of Lowvale_ 42.7%\n🏆 _I Read Spine_ 57.3%\n\n* * *\n\n# Gameable Category\n\nThis category includes ready-to-use rules, monsters, and more.\n\n#### Round 1 Voting Breakdown:\n\n_A mental inventory for occult horror campaigns: an HPless system_ 35.2%\n🏆 _RANDOM ENCOUNTER TABLES AS ADVENTURE RAM: Adding “Memory” To Encounter Checks_ 64.8%\n\n\n_Scooby Doo as Post Apocalyptic RPG Setting_ 48.5%\n🏆 _Stacking The Deck – Mining Fallout: New Vegas for TTRPG Setting Ideas_ 51.5%\n\n🏆 _Promises - a Mythic Bastionland House Rule_ 54.9%\n_Leverage & Rapport: A Simple Social Mechanic_ 45.11%\n\n🏆 _Let’s Make a Forest_ 55.3%\n_Generating Jaquaysed Dungeons (1.5)_ 44.7%\n\n🏆 _1d20 Diegetic Rules, 1d20 Hypo-Diegetic Rules_ 54.3%\n_What do people know about the Mythos?_ 45.7%\n\n\n🏆 _Just Use Bears… Or Wolves, Dragons or Spiders_ 53.6%\n_Wilderness Stocking - Expanded_ 46.4%\n\n_Castle Claus: The Keep on the North Pole_ 27%\n🏆 _Anti-colonial Dungeon_ 73%\n\n🏆 _[HMTW] Using Divination to Generate a Character_ 50.7%\n_The Elemental Plane of Plastic_ 49.3%\n\n* * *\n\n# Theory Category\n\nThis category is all about systems, mechanics, gameplay, and more.\n\n#### Round 1 Voting Breakdown:\n\n_Baseline Worldbuilding_ 41%\n🏆 _WHY MEGADUNGEONS? A Campaign Structure for Modern Lives_ 59%\n\n🏆 _Everything is Pointcrawl!_ 56.1%\n_Making Hacking an OSR Style Problem_ 43.9%\n\n🏆 _Why Orcs? Or, Why Do I Love Orcs?_ 53%\n_Why I Like Binary Resolution Systems_ 47%\n\n🏆 _The Star-Pattern: a Pitfall of GMing_ 58.8%\n_Books [Verb] Play_ 41.2%\n\n_Tumbling Down the Rabbit Hole: The Case for Pitcher Plant Dungeon Entrances_ 43.3%\n🏆 _The 10 Types of Special Rooms_ 56.7%\n\n_The Languages of D &D Imply a Specific Setting_ 46.7%\n🏆 _There is a point to Tom Bombadil (or how I approach lore)_ 53.3%\n\n\n_Conflict as Motivation and Resolution_ 49.3%\n🏆 _Combat As My Balls_ 50.7%\n\n_Does Super Mario Bros. (1985) Have Rules?_ 44.2%\n🏆 _[An OSR Pattern] One, Two, or Three Exits_ 55.8%\n\n* * *\n\n# Meta Category\n\nAn all new category for ideas about taxonomy, creativity, and beyond.\n\n#### Round 1 Voting Breakdown\n\n🏆 _Mapping the Blogosphere_ 72.7%\n_Reviews: What Are They Good For?_ 27.3%\n\n🏆 _The OSR Onion_ 55.1%\n_What is an OSR?_ 44.9%\n\n_The Expressionist Games Manifesto_ 49.2%\n🏆 _The 1E Manifesto_ 50.8%\n\n_A Mask That Eats Into Your Face: Honesty in the Work_ 36.2%\n🏆 _Don’t wait to create, don’t wait to learn_ 63.8%\n\n🏆 _Close and Distant Playstyles_ 57.7%\n_6 Bluey Episodes Every Game Designer Should Watch_ 42.3%\n\n🏆 _Faggot Games: An Urgent Warning_ 52.7%\n_On Categorization, Rule Buckets, and Diegesis_ 47.3%\n\n_Sam’s Three-Question Taxonomy_ 49.6%\n🏆 _the default dungeon is colonial_ 50.4%\n\n_Thinking About Actual Play as Non-Fiction_ 36.6%\n🏆 _The Five Laws of Roleplaying Games_ 63.4%\n\n* * *\n\n# Conclusion\n\nThat's everything for Round 1. If you're reading this, that means round 2 is already underway. You can find the latest news, standings, and voting at this year's Bloggies homepage.\n\nGodspeed, Bloggies Voters.\n\nThe Bloggies 2026A yearly celebration of blogging in tabletop roleplaying games.Explorers DesignClayton Notestine",
"title": "Bloggies Breakdown: Round 1",
"updatedAt": "2026-02-17T14:43:25.000Z"
}