{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreiecnjcxw64uocjsvrv4xpegrxrkegr3ii5vdernt4o2fu6i2wl4yu",
    "uri": "at://did:plc:tn554fdycizpr4wlqhymqyus/app.bsky.feed.post/3mech2vr4qdj2"
  },
  "path": "/wherefore-commandos-jank/",
  "publishedAt": "2026-02-07T15:00:00.000Z",
  "site": "https://setsideb.com",
  "tags": [
    "development",
    "retro",
    "behindthecode",
    "capcom",
    "Commando",
    "displacedgamers",
    "glitches",
    "Continue reading \"Wherefore Commando’s Jank?\""
  ],
  "textContent": "Displaced Gamers’ Behind the Code series is back, with an under-the-hood look at another NES Capcom game, following their examinations of Ghosts & Goblins and Strider, links are to our previous pointers to their peerless product. G&G was implemented by popular early NES anonymous developer and target of player recrimination Micronics, but Commando can’t use … Continue reading \"Wherefore Commando’s Jank?\"",
  "title": "Wherefore Commando’s Jank?"
}