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"path": "/wherefore-commandos-jank/",
"publishedAt": "2026-02-07T15:00:00.000Z",
"site": "https://setsideb.com",
"tags": [
"development",
"retro",
"behindthecode",
"capcom",
"Commando",
"displacedgamers",
"glitches",
"Continue reading \"Wherefore Commando’s Jank?\""
],
"textContent": "Displaced Gamers’ Behind the Code series is back, with an under-the-hood look at another NES Capcom game, following their examinations of Ghosts & Goblins and Strider, links are to our previous pointers to their peerless product. G&G was implemented by popular early NES anonymous developer and target of player recrimination Micronics, but Commando can’t use … Continue reading \"Wherefore Commando’s Jank?\"",
"title": "Wherefore Commando’s Jank?"
}