{
  "path": "/3mia3cllpps2m",
  "site": "at://did:plc:tixyo3eqxqxd4mbuxndjhfql/site.standard.publication/3mi3e44vtm226",
  "tags": [
    "dcc",
    "bronze age",
    "bronze lands",
    "fantasy"
  ],
  "$type": "site.standard.document",
  "title": "The Dreaming Lake & Vuludh and its Surrounds",
  "content": {
    "$type": "pub.leaflet.content",
    "pages": [
      {
        "id": "019d3b71-871b-788a-b23d-3c5c0b8e90f2",
        "$type": "pub.leaflet.pages.linearDocument",
        "blocks": [
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Originally published August 24th 2024"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": " "
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.header",
              "level": 1,
              "facets": [
                {
                  "index": {
                    "byteEnd": 17,
                    "byteStart": 0
                  },
                  "features": [
                    {
                      "$type": "pub.leaflet.richtext.facet#bold"
                    }
                  ]
                }
              ],
              "plaintext": "The Dreaming Lake"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.header",
              "level": 2,
              "plaintext": "Chimera"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "To create a chimera roll to determine how many d10 HD it has. Roll 1d8, dice explode."
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "A chimera hasas follows."
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.unorderedList",
              "children": [
                {
                  "$type": "pub.leaflet.blocks.unorderedList#listItem",
                  "content": {
                    "$type": "pub.leaflet.blocks.text",
                    "plaintext": "An initiative bonus equal to HD-3"
                  }
                },
                {
                  "$type": "pub.leaflet.blocks.unorderedList#listItem",
                  "content": {
                    "$type": "pub.leaflet.blocks.text",
                    "plaintext": "A 1d20 action die for every two heads, and a 1d14 for each tail it has."
                  }
                },
                {
                  "$type": "pub.leaflet.blocks.unorderedList#listItem",
                  "content": {
                    "$type": "pub.leaflet.blocks.text",
                    "plaintext": "It begins with Atk Bite HD+3 Melee (2d4), Claw HD+2 Melee (1d6), Tail Attack HD+1 Melee (1d5) on tier 1 (2 heads, 1 Tail) but for every tier above that it gains +2 to all attack rolls and +1d to all damage dice."
                  }
                },
                {
                  "$type": "pub.leaflet.blocks.unorderedList#listItem",
                  "content": {
                    "$type": "pub.leaflet.blocks.text",
                    "plaintext": "40’ movement."
                  }
                },
                {
                  "$type": "pub.leaflet.blocks.unorderedList#listItem",
                  "content": {
                    "$type": "pub.leaflet.blocks.text",
                    "plaintext": "It begins with Fort +4, Ref +2, Will +2 at tier 1, but for every tier above that it gains +3 Fort, +2 Ref, and +1 Will."
                  }
                },
                {
                  "$type": "pub.leaflet.blocks.unorderedList#listItem",
                  "content": {
                    "$type": "pub.leaflet.blocks.text",
                    "plaintext": "Saves forced by the chimera are DC 7+HD."
                  }
                }
              ]
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Result"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "1-4 2 Heads, 1 Tail"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "5-7 2 Heads, 2 Tails"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "8-10 3 Heads, 2 Tails"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "11-13 3 Heads, 3 Tails"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "14-16 4 Heads, 3 Tails"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "17-19 4 Heads, 4 Tails"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "20-22 5 Heads, 4 Tails"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "23-32 5 Heads, 5 Tails"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "33+ Ever shifting as if all results."
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "1d20 Heads"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.orderedList",
              "children": [
                {
                  "$type": "pub.leaflet.blocks.orderedList#listItem",
                  "content": {
                    "$type": "pub.leaflet.blocks.text",
                    "plaintext": "Baboon: The chimera knows the languages of man."
                  }
                },
                {
                  "$type": "pub.leaflet.blocks.orderedList#listItem",
                  "content": {
                    "$type": "pub.leaflet.blocks.text",
                    "plaintext": "Bear: The chimera’s claw attacks gain a +2d bonus to damage."
                  }
                },
                {
                  "$type": "pub.leaflet.blocks.orderedList#listItem",
                  "content": {
                    "$type": "pub.leaflet.blocks.text",
                    "plaintext": "Crocodile: If the chimera lands 2 successful bite attacks in a row it death rolls for an additional 2 bite’s worth of damage."
                  }
                },
                {
                  "$type": "pub.leaflet.blocks.orderedList#listItem",
                  "content": {
                    "$type": "pub.leaflet.blocks.text",
                    "plaintext": "Elephant: The chimera may trample over a victim, triggering a Ref save to avoid damage as claw."
                  }
                },
                {
                  "$type": "pub.leaflet.blocks.orderedList#listItem",
                  "content": {
                    "$type": "pub.leaflet.blocks.text",
                    "plaintext": "Goat: The chimera knows the spell flaming hands and casts it with a +HD bonus."
                  }
                },
                {
                  "$type": "pub.leaflet.blocks.orderedList#listItem",
                  "content": {
                    "$type": "pub.leaflet.blocks.text",
                    "plaintext": "Hornet: Any venomous tails the chimera may have are twice as potent."
                  }
                },
                {
                  "$type": "pub.leaflet.blocks.orderedList#listItem",
                  "content": {
                    "$type": "pub.leaflet.blocks.text",
                    "plaintext": "Komodo Dragon: Bite attacks inflicts massive bleeding, causing 1d8 damage per round until bandaged up."
                  }
                },
                {
                  "$type": "pub.leaflet.blocks.orderedList#listItem",
                  "content": {
                    "$type": "pub.leaflet.blocks.text",
                    "plaintext": "Landsquid: Bite attacks have a percent chance to destroy armor equal to damage inflicted."
                  }
                },
                {
                  "$type": "pub.leaflet.blocks.orderedList#listItem",
                  "content": {
                    "$type": "pub.leaflet.blocks.text",
                    "plaintext": "Lion: The chimera gains +1 to all saves."
                  }
                },
                {
                  "$type": "pub.leaflet.blocks.orderedList#listItem",
                  "content": {
                    "$type": "pub.leaflet.blocks.text",
                    "plaintext": "Mosquito: Bite attacks trigger a Fort save against a consuming fever lasting 3d4 weeks."
                  }
                },
                {
                  "$type": "pub.leaflet.blocks.orderedList#listItem",
                  "content": {
                    "$type": "pub.leaflet.blocks.text",
                    "plaintext": "Owl: The chimera gains a glide speed of 50’."
                  }
                },
                {
                  "$type": "pub.leaflet.blocks.orderedList#listItem",
                  "content": {
                    "$type": "pub.leaflet.blocks.text",
                    "plaintext": "Ox: The chimera gains a +3 bonus to Fort saves."
                  }
                },
                {
                  "$type": "pub.leaflet.blocks.orderedList#listItem",
                  "content": {
                    "$type": "pub.leaflet.blocks.text",
                    "plaintext": "Pronged Beast: The chimera’s bite attack can grapple the victims."
                  }
                },
                {
                  "$type": "pub.leaflet.blocks.orderedList#listItem",
                  "content": {
                    "$type": "pub.leaflet.blocks.text",
                    "plaintext": "Rat: The chimera has absurdly large testicles, damage inflicted against the testicles have a +3d bonus."
                  }
                },
                {
                  "$type": "pub.leaflet.blocks.orderedList#listItem",
                  "content": {
                    "$type": "pub.leaflet.blocks.text",
                    "plaintext": "Raven: The chimera gains a +3 bonus to Will saves."
                  }
                },
                {
                  "$type": "pub.leaflet.blocks.orderedList#listItem",
                  "content": {
                    "$type": "pub.leaflet.blocks.text",
                    "plaintext": "Rhino: The chimera gains a charge attack equivalent to it’s bite attack that also knocks back the victim 1’ per damage dealt."
                  }
                },
                {
                  "$type": "pub.leaflet.blocks.orderedList#listItem",
                  "content": {
                    "$type": "pub.leaflet.blocks.text",
                    "plaintext": "Shark: The chimera gains a 80’ swimming speed."
                  }
                },
                {
                  "$type": "pub.leaflet.blocks.orderedList#listItem",
                  "content": {
                    "$type": "pub.leaflet.blocks.text",
                    "plaintext": "Star-Nosed Mole: The chimera gains 300’ of infravision."
                  }
                },
                {
                  "$type": "pub.leaflet.blocks.orderedList#listItem",
                  "content": {
                    "$type": "pub.leaflet.blocks.text",
                    "plaintext": "Tiger: The chimera gains a +3 bonus to Ref saves."
                  }
                },
                {
                  "$type": "pub.leaflet.blocks.orderedList#listItem",
                  "content": {
                    "$type": "pub.leaflet.blocks.text",
                    "plaintext": "Vampire Bat: For every 5 damage dealt by a bite the chimera heals 2 hp."
                  }
                }
              ],
              "startIndex": 1
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "1d10 Tails"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.orderedList",
              "children": [
                {
                  "$type": "pub.leaflet.blocks.orderedList#listItem",
                  "content": {
                    "$type": "pub.leaflet.blocks.text",
                    "plaintext": "Alligator: Tail attacks gain a +2d damage bonus, rolls of 7+ break bones."
                  }
                },
                {
                  "$type": "pub.leaflet.blocks.orderedList#listItem",
                  "content": {
                    "$type": "pub.leaflet.blocks.text",
                    "plaintext": "Alligator Snapping Turtle: Tail attacks have a percentage chance equal to damage dealt to sever a limb."
                  }
                },
                {
                  "$type": "pub.leaflet.blocks.orderedList#listItem",
                  "content": {
                    "$type": "pub.leaflet.blocks.text",
                    "plaintext": "Centipede: Tail attacks trigger a Will save or have memories of past 1d7 days disappear, cumulative."
                  }
                },
                {
                  "$type": "pub.leaflet.blocks.orderedList#listItem",
                  "content": {
                    "$type": "pub.leaflet.blocks.text",
                    "plaintext": "Electric Eel: Tail attacks also trigger a Fort save to avoid having movement reduced to 0’ and action die decreased by -2d until the end of next turn."
                  }
                },
                {
                  "$type": "pub.leaflet.blocks.orderedList#listItem",
                  "content": {
                    "$type": "pub.leaflet.blocks.text",
                    "plaintext": "Jellyfish: Anything walking behind the chimera or struck by a tail attack must make a Ref Save against paralysis for 1d3 hours."
                  }
                },
                {
                  "$type": "pub.leaflet.blocks.orderedList#listItem",
                  "content": {
                    "$type": "pub.leaflet.blocks.text",
                    "plaintext": "Monkey: The chimera gains a 35’ climb speed, but suffers a -1d penalty to tail damage."
                  }
                },
                {
                  "$type": "pub.leaflet.blocks.orderedList#listItem",
                  "content": {
                    "$type": "pub.leaflet.blocks.text",
                    "plaintext": "Peacock: Provides no benefit for the chimera, but is worth 200 x HD gold."
                  }
                },
                {
                  "$type": "pub.leaflet.blocks.orderedList#listItem",
                  "content": {
                    "$type": "pub.leaflet.blocks.text",
                    "plaintext": "Salamander: All tail attacks have a 1-in-4 chance of igniting the victim."
                  }
                },
                {
                  "$type": "pub.leaflet.blocks.orderedList#listItem",
                  "content": {
                    "$type": "pub.leaflet.blocks.text",
                    "plaintext": "Scorpion: Tail attacks inflict an additional 2d4 damage with the help of pincers."
                  }
                },
                {
                  "$type": "pub.leaflet.blocks.orderedList#listItem",
                  "content": {
                    "$type": "pub.leaflet.blocks.text",
                    "plaintext": "Viper: Tail attack tricker a Fort save to avoid blindness."
                  }
                }
              ],
              "startIndex": 1
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.header",
              "level": 2,
              "plaintext": "Dog Cultist"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Init +2; Atk +1 Bite (1d3); Crit M/d6; AC 12 (natural agility); HD 1d8; MV 25’; Act 1d20; SP Go for the throat; SV Fort +1, Ref +2, Will -1; AL L"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Go for the Throat: A dog cultist’s crit range is expanded to 15-20 against prone enemies."
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.header",
              "level": 2,
              "plaintext": "Dragon"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "facets": [
                {
                  "index": {
                    "byteEnd": 201,
                    "byteStart": 112
                  },
                  "features": [
                    {
                      "$type": "pub.leaflet.richtext.facet#underline"
                    },
                    {
                      "uri": "https://www.blogger.com/#",
                      "$type": "pub.leaflet.richtext.facet#link"
                    }
                  ]
                }
              ],
              "plaintext": "Generate a dragon as normal in DCC, however use this expanded breath weapon table as described in this blogpost https://poundsofnothing.blogspot.com/2023/01/expanded-breath-weapons-for-dcc-dragons.html"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.header",
              "level": 2,
              "plaintext": "Dwarf"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Init +1; Atk As weapon +2 Melee, Shield Bash +2 Melee (1d3); Crit III/d6; AC 11 (shield); HD 1d10; MV 20'; Act 1d20 + 1d14; SP Shield Warriors; SV Fort +1, Ref +1, Will +1; AL N."
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Shield Warriors: Dwarves gain a +1 bonus to attacks for every other dwarf forming a shield line with them."
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.header",
              "level": 2,
              "plaintext": "Flea, Giant"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Init: +2; Atk: Bite +2 Melee (1d7); Crit M/d6; AC 12 (chitin); HD 1d7+2; MV 25’; Act 1d20; SP Blood Sucker: SV Fort +2, Ref +5, Will -3; AL N."
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Blood Sucker: A successful bite attack has a 50% chance of healing the flea for that amount of HP, but decreasing its movement speed by 5’."
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.header",
              "level": 2,
              "plaintext": "Iron Attuner"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Init +0; Atk Dagger +0 Melee (1d4); Crit III / d4; AC 10; HD 1d6-2; MV 30'; Act 1d20; SV Fort +0, Ref +0, Will +1; AL L. "
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.header",
              "level": 2,
              "plaintext": "Pronged Beast"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Init: +0; Atk: Kick +3 (4d6); Crit M/d10; AC 13 (tough skin); HD 4d8; MV 55’; Act 1d20; SP Trampler; SV Fort +6, Ref +2, Will -2; AL N."
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Trampler: A pronged beast make walk over any creature, inflicting 3d6 damage (DC 14 Ref save to avoid)"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.header",
              "level": 2,
              "plaintext": "Teetil"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Init: +0; Atk: Bite +0 Melee (1d3); Crit M/d4; AC 15 (small size); HD 1/2d6; MV 20’’; Act 1d20; SP Bitter Poison; SV Fort -2, Ref +5, Will +3; AL N."
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Bitter Poison: All attacks made against Ujol automatically hit. The poison will kill him."
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.header",
              "level": 2,
              "plaintext": "Ujol"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Init: +6; Atk: +12 Melee (1d6+7); Crit IV/d12; AC 10; HD 7d7; HP 1; MV 70’’; Act 1d20 + 1d20; SP Blessing of Ujol; SV Fort +10, Ref +10, Will +10; AL N."
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Blessing of Ujol: Ujol resists all damage not inflicted by his own weapon, the iron baculum of Yu-Ut-Yt."
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "facets": [
                {
                  "index": {
                    "byteEnd": 12,
                    "byteStart": 0
                  },
                  "features": [
                    {
                      "$type": "pub.leaflet.richtext.facet#bold"
                    }
                  ]
                }
              ],
              "plaintext": "Equipment: "
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.unorderedList",
              "children": [
                {
                  "$type": "pub.leaflet.blocks.unorderedList#listItem",
                  "content": {
                    "$type": "pub.leaflet.blocks.text",
                    "plaintext": "The Bronze Helm: adorned with a scarab that makes him immune to all poisons."
                  }
                },
                {
                  "$type": "pub.leaflet.blocks.unorderedList#listItem",
                  "content": {
                    "$type": "pub.leaflet.blocks.text",
                    "plaintext": "The Baculum Blade, +2 sword sword: INT 15 (+2 ego check); AL C; communication: telepathy; SP God Killer: any demigod or deity must make a DC 18 Fort save or die instantly, Rebirth: every day in possession of the sword the bearer must make an ego check or begin morphing into Yu-Ut-Yt, starting penis/clitorist first."
                  }
                }
              ]
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.header",
              "level": 2,
              "plaintext": "Winged Baboon"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Init: +2; Atk: Bite +2 Melee (1d5), Grab +2 Melee (See special); Crit M/d8; AC 13 (protective fur); HD 2d6; MV 40’ or 80’ fly; Act 1d20; SP Grab: SV Fort +0, Ref +3, Will +0; AL N."
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Grab: A group of baboons may lift up their group size in HD, lifting it up at 15’ per round. Prefering to drop their targets."
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.header",
              "level": 1,
              "facets": [
                {
                  "index": {
                    "byteEnd": 24,
                    "byteStart": 0
                  },
                  "features": [
                    {
                      "$type": "pub.leaflet.richtext.facet#bold"
                    }
                  ]
                }
              ],
              "plaintext": "Vuludh And Its Surrounds"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.header",
              "level": 2,
              "plaintext": "Awslek"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Init: +0; Atk: Punch +1 Melee (1d3-1); Crit I/d6; AC 10; HD 2d4; MV 30’; Act 1d20; SP Spells, Mage’s Fate; SV Fort +0, Ref +1, Will +2; AL N"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Spells: Knows Lightning Bolt and Haste casting with a +3 bonus."
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Mages Fate: Upon reaching 0 hp a giant stormcloud hand reaches into the sky and plucks him into the heavens."
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.header",
              "level": 2,
              "plaintext": "Bosra"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Init: +3; Atk: No-Dachi Melee (2d5, range 10’); Crit III/d14; AC 18 (plate); HD 2d12; MV 20’; Act 1d20; SP Indomitability: SV Fort +2, Ref +1, Will +0; AL N"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": ".Indomitability: Borsa ignored anything less than maximum damage rolls."
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.header",
              "level": 2,
              "plaintext": "Chimera"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "As described above."
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.header",
              "level": 2,
              "plaintext": "Cockatrice"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Init: +2; Atk: Claw +4 Melee (1d5+2 see special) ; Crit M/d8; AC 13 (natural agility); HD 3d10; MV 20’ or 30’ fly; Act 1d20; SP Petrifying: SV Fort +3, Ref +0, Will +0; AL N"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Petrifying Claw: All coming in contact with the cockatrice must make a DC 15 Will save or have that body part turn to stone. If it is a limb turned to stone the victim suffers a -5’ movement penalty and their agility score cannot provide more than a +0 bonus to AC. If it is the head then victim is unable to move and will die in 1d3 turns."
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.header",
              "level": 2,
              "plaintext": "Crystal Jaguar"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Init: +12; Atk: Crystalline Claws +5 Melee (1d8+4); Crit M/d8; AC 14 (natural agility); HD 3d14; MV 70’’; Act 1d20 + 1d20 + 1d14; SP Crystal: SV Fort +4, Ref +8, Will +0; AL N."
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Crystal: All beam type magic aimed at the jaguar has a 40% chance of effecting everything within 50’ of the jaguar."
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.header",
              "level": 2,
              "plaintext": "L’ullnl (Type II Demon)"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Init: +6; Atk: Kick +5 Melee (1d8+ 10’ knockback), Bite +4 Melee (4d3); Crit DN/d6; AC AC 22 (immunity to pain); HD 6d12; MV 80’; Act 1d20 + 1d10; SP Demonic Traits, Immunities, Empowering, Unlucky; SV Fort XX, Ref XX, Will XX; AL C"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Demonic Traits: L’ullnl can speak and read mind, as infravision at unlimited range, and can cast darkness with a +8 bonus, can travel back to hell at will, and crits on a 19-20."
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Immunities: Immune to non magical attacks of creatures less than 4HD. As suffers half damage from fire, acid, cold, electricity, and gas."
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Empowering: Any rabbit swarm under the control of L’ullnl gains +2 HD."
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Unlucky: Any luck checks made in the presence of L’ullnl are made with a d30."
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.header",
              "level": 2,
              "plaintext": "Manticore"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Init: +3; Atk: Rend +8 Melee (2d5), Pierce +6 Melee (2d6 + Venom); Crit M/d12; AC 16 (chitin plating); HD 6d7; MV 40’ or 20’ fly; Act 1d20 + 1d16; SP Venom: SV Fort +5, Ref +3, Will +6; AL L"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Venom: The victim must make a DC 20 Fort save or suffer 1d4 stamina damage."
            }
          }
        ]
      }
    ]
  },
  "description": "",
  "publishedAt": "2026-03-29T21:21:09.620Z"
}