{
  "path": "/3mia2gdg2rc2m",
  "site": "at://did:plc:tixyo3eqxqxd4mbuxndjhfql/site.standard.publication/3mi3e44vtm226",
  "tags": [
    "DCC",
    "bronze age",
    "bronze lands",
    "fantasy"
  ],
  "$type": "site.standard.document",
  "title": "when the north wind blows through the valley, A Game Played in the Valley, and Valley of the Golden Bull.",
  "content": {
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    "pages": [
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            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Originally published July 2nd 2024"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Lots of valleys in this one. I decided to do three this time because the first two were so slim."
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.header",
              "level": 1,
              "plaintext": "when the north wind blows through the valley"
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          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.header",
              "level": 2,
              "plaintext": "Landsquid, Feral"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Will be described in the future Monsters.MD conversion."
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.header",
              "level": 2,
              "plaintext": "Magpie-faced"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Init: +3; Atk: As Weapon +2; Crit III/1d6; AC 11 (agility); HD 1d10; MV 30’; Act 1d20; SP Shiny Lover; SV Fort +1, Ref +1, Will +3; AL L"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "facets": [
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                    "byteStart": 0
                  },
                  "features": [
                    {
                      "$type": "pub.leaflet.richtext.facet#bold"
                    }
                  ]
                }
              ],
              "plaintext": "Shiny Lover: A Magpie-faced has a 80% chance of picking pockets successfully. It will either steal 1d30 golden coins or a trinket, judge’s choice."
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.header",
              "level": 2,
              "plaintext": "The creature on the hill"
            }
          },
          {
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            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Init: +0; Atk: Gore +8 melee (1d10+4); Crit M/d16; AC 14 (thick fur); HD 10d10; MV 40’; Act 1d24 + 1d20; SP Protective Wind, The Amber Dream; SV Fort +6, Ref +4, Will +6; AL L"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "facets": [
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                      "$type": "pub.leaflet.richtext.facet#bold"
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              ],
              "plaintext": "Protective Wind: Missile attacks made against the creature are made with a -2d penalty. A fumble against the creature means the projectile flies straight and true back towards the attacker, inflicting maximum damage on top of whatever else even occurs."
            }
          },
          {
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                  "features": [
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                }
              ],
              "plaintext": "The Amber Dream: Upon locking eyes with the creature on the hill a creature must make a DC 18 Will Save or bear the curse of the amber dream. They suffer a -2 luck Penalty and no longer heal from resting. Whenever they attempt to rest their bodies begin to work away fulfilling the desires of the creature."
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.header",
              "level": 1,
              "plaintext": "A Game, Played in the Valley"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.header",
              "level": 2,
              "plaintext": "Animal Aspirant"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Will be described in the future Monsters.MD conversion."
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.header",
              "level": 2,
              "plaintext": "Barbarians"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Will be described in the future Monsters.MD conversion."
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.header",
              "level": 2,
              "plaintext": "Mask Demon"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Will be described in the future Monsters.MD conversion."
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.header",
              "level": 2,
              "plaintext": "Wild Bear"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Init: +3; Atk: Claw +3 Melee (1d8+2) or Bite +5 Melee (1d6); Crit M/d10; AC 13 (thick fur); HD 4d6; MV 50’; Act 2d10 + 1d20; SP Bear Hug; SV Fort +6, Ref +2, Will +0; AL N"
            }
          },
          {
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              ],
              "plaintext": "Bear Hug: If a bear lands two claw attacks on a single target it can scoop them up for an additional 1d10 damage. The victim must make an opposed Strength check to escape, the bear is treated as having a +6 modifier."
            }
          },
          {
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                  "features": [
                    {
                      "uri": "https://poundsofnothing.blogspot.com/2024/07/when-north-wind-blows-through-valley.html",
                      "$type": "pub.leaflet.richtext.facet#link"
                    }
                  ]
                }
              ],
              "plaintext": "Unfortunately leaflets's markdown feature isn't good enough to display what comes next so you will have to read the rest of this blogpost on blogger."
            }
          }
        ]
      }
    ]
  },
  "description": "",
  "publishedAt": "2026-03-29T21:05:23.067Z"
}