{
  "path": "/3mi5e2d34a22r",
  "site": "at://did:plc:tixyo3eqxqxd4mbuxndjhfql/site.standard.publication/3mi3e44vtm226",
  "tags": [
    "fantasy",
    "dnd"
  ],
  "$type": "site.standard.document",
  "title": "Humanoid Body plan Modifiers",
  "content": {
    "$type": "pub.leaflet.content",
    "pages": [
      {
        "id": "019d35e1-e340-7009-aa4d-2f22c5fa15fb",
        "$type": "pub.leaflet.pages.linearDocument",
        "blocks": [
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Originally Published July 24th 2020"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Has the idea ever crossed your mind that in a world filled with orcs, elves, gnomes, and all other sorts of humanoids it’s weird that there would only be creatures that are a mix of human and animal? Who says a centaur cannot be half dwarf half alpaca, or that a satyr cannot be a gnome with the legs of a chicken? With these simple additions, you can have the mechanical support you need to play people that fit descriptions like that."
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "facets": [
                {
                  "index": {
                    "byteEnd": 11,
                    "byteStart": 0
                  },
                  "features": [
                    {
                      "$type": "pub.leaflet.richtext.facet#bold"
                    }
                  ]
                }
              ],
              "plaintext": "Centauroids"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Base Features"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Size: You go up one size larger than your base size"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Speed: add 10ft of movement onto your base speed"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "New Features"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Charge: If you move 30ft in a straight line and make an attack your crit range for that attack is increased by 1. (for example if you charge forward 30ft and make an attack roll that rolls a 19 that counts as a crit)"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Kick: You have powerful hooves and the ability to use them well, you can make a kick attack dealing 1d4 + your Strength modifier bludgeoning damage."
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Quadrupedal Build: Your climb speed is 0 due to the awkward nature of your body plan"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Strange Feet: You cannot wear boots of any sort as your feet are just not made for boots."
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "facets": [
                {
                  "index": {
                    "byteEnd": 9,
                    "byteStart": 0
                  },
                  "features": [
                    {
                      "$type": "pub.leaflet.richtext.facet#bold"
                    }
                  ]
                }
              ],
              "plaintext": "Satyroids"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Base features"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Speed: add 5ft of movement onto your base speed"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "New features:"
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Jumping Savant: You can make a jump standing still to full effect. "
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Strange Feet: You cannot wear boots of any sort as your feet are just not made for boots."
            }
          }
        ]
      }
    ]
  },
  "description": "",
  "publishedAt": "2026-03-28T19:19:37.960Z"
}