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  "path": "/diablo-4-developer-explains-why-aaa-crunch-still-exists/",
  "publishedAt": "2026-05-27T16:01:24.000Z",
  "site": "https://nichegamer.com",
  "tags": [
    "News",
    "Activision Blizzard",
    "Diablo IV",
    "Marcin Undak",
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  "textContent": "Crunch has been one of the gaming industry’s most debated topics for years, and Diablo IV lead engine engineer Marcin Undak has reignited the conversation. At this year’s Digital Dragons (via GamesRader), the developer said there’s a big difference between why indie studios crunch and why it still happens at major AAA companies. For smaller teams, […]\n\nSource",
  "title": "Diablo 4 developer explains why AAA crunch still exists"
}