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"path": "/story/26/06/17/1654241/epic-games-announces-lore-open-source-version-control-system?utm_source=rss1.0mainlinkanon&utm_medium=feed",
"publishedAt": "2026-06-17T17:19:10.219Z",
"site": "https://news.slashdot.org",
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"textContent": "Epic Games has released Lore, an MIT-licensed version control system written in Rust and designed specifically for \"games and entertainment purposes with large file sizes,\" reports Phoronix. From the report: While there is Git LFS for large file storage with Git, Epic Games has crated Lore as a version control system designed entirely around the large file needs of modern game development as well as multimedia/entertainment purposes. Lore is designed to be fast and efficient for large files including binary files, and be easy-to-use including for 3D artists and more. The Lore documentation elaborates more on its differences and motivation for development compared to Git: \"No existing system was designed for the combination of constraints that large game and entertainment projects require: arbitrary content types, multi-axis scale, multi-tenant safety, and a fully open specification and license. [...] Lore is designed to combine what works in each (Git's content-addressed revision graph and centralized systems): a centralized server-of-record for durability, access control, and conflict resolution; content-addressed storage with fragment-level deduplication that is as effective on a multi-gigabyte binary as on a kilobyte of text; sparse, lazy working copies that materialize only what you need; free branching; and a fully open, publicly versioned specification and MIT license. Normal editing operations -- staging, committing, branching, diffing -- never require a network round trip.\" You can learn more at Lore.org. All the code is available on GitHub.\n\nRead more of this story at Slashdot.",
"title": "Epic Games Announces Lore Open-Source Version Control System",
"updatedAt": "2026-06-17T17:00:00.000Z"
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