{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreihlvjvmzx5iklapkqftiz3bagdo7wimgg2wz75dgbqmrbstf36yyu",
"uri": "at://did:plc:smtxv63bbm7vxyzdgcztykuk/app.bsky.feed.post/3mn52blclb5f2"
},
"path": "/viewtopic.php?p=451310#p451310",
"publishedAt": "2026-05-31T07:22:17.000Z",
"site": "https://forum.luanti.org",
"tags": [
"Square70"
],
"textContent": "> So what you're saying is that you basically want the create mod but in minetest\n>\n> Unfortunately, its not really feasible. You *could* make something that kind of works like that, but the lag would be miserable and weirdness is guaranteed. You could make it as an array of node entities that move together. But collision boxes wouldn't rotate when moving horizontally. Possibly meaning you can fall through the floor\n>\n> This is where the mythical concept of voxel area entities comes from. A planned feature for luanti that does just this. But high key, we're not getting that in a million years\n\nThanks, I waited a long time before replying because I was hoping to see some different perspective, but unfortunately it didn't happen. Hoping it can be done someday, I can't help but wait. I thank the developers of this engine again, because it's truly beautiful. Thanks again for your feedback...\n\nregards\n\nStatistics: Posted by Square70 — Sun May 31, 2026 07:22\n\n* * *",
"title": "Feature Discussion • Re: merged blocks following set path",
"updatedAt": "2026-05-31T07:22:17.000Z"
}