{
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  "path": "/viewtopic.php?p=451175#p451175",
  "publishedAt": "2026-05-24T14:42:00.000Z",
  "site": "https://forum.luanti.org",
  "tags": [
    "TenPlus1",
    "@saulsm"
  ],
  "textContent": "@saulsm - It's weird but the animation frames are float values, but this seems to work:\n\n\nCode:\n\n\n    mobs:register_mob(\"test:pato\", {description = \"Pato\",type = \"animal\",passive = false,attack_type = \"dogfight\",damage = 1,reach = 2,armor = 100,walk_velocity = 1.4,run_velocity = 2.2,collisionbox = {-0.4, 0.05, -0.4, 0.4, 1.2, 0.4},visual = \"mesh\",mesh = \"pato1.gltf\",animation = {stand_start = 0, stand_end = 2.0, stand_speed = 1, stand_loop = false, -- headpunch_start = 2.0, punch_end = 4.0, punch_speed = 1.5, -- handwalk_start = 4.0, walk_end = 5.5, walk_speed = 1, -- walkrun_start = 4.0, run_end = 5.5, run_speed = 2.4,die_start = 5.5, die_end = 8.5, die_speed = 1, die_loop = false, -- die},textures = { {\"pato1.png\"} },})\n\nStatistics: Posted by TenPlus1 — Sun May 24, 2026 14:42\n\n* * *",
  "title": "Problems • Re: Problems with glTF models",
  "updatedAt": "2026-05-24T14:42:00.000Z"
}