Mod Releases • Re: [MOD] Ethereal NG [1.33] [ethereal]
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May 24, 2026
Create a new world and enable all the mods you want to use, then test it for errors instead of assuming.
I always assume, I had multiple situations where "server" crashes occur, so I assume that conflicting mods will stop the game from starting, which boots me back to the Luanti menu.
EDIT: I know ebiomes (Extra Biomes) will run into problems with Ethereal, but every other mod actually worked, so far at least. I'm actively testing.
Statistics: Posted by ArceusI — Sun May 24, 2026 16:05
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