{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreibdcg6ksqlrb5d6ozlikz47tpfuqivycmqt6hfyyjnqy5cz4fum3a",
"uri": "at://did:plc:smtxv63bbm7vxyzdgcztykuk/app.bsky.feed.post/3mksvegnnx6o2"
},
"path": "/viewtopic.php?p=450855#p450855",
"publishedAt": "2026-05-01T18:29:14.000Z",
"site": "https://forum.luanti.org",
"tags": [
"ArceusI"
],
"textContent": "> > >\n> In my opinion, the project shouldn't be launched without having something already developed or well-planned. Planning is easy, but games like Minecolonia or Voxelibre had their planning and development time. I work on Android, and developing something like this takes a long time with the available tools, since accessing the Android data folder requires different tools. I use my own tools, or I leave things like 3D models or logos to someone who knows what they're doing. It's just my opinion; I'm sure the developer of Minecolonia DX will know how to handle this project.\n>>\n>> Again, _I'm on an Android device_ , which seriously limits what I can accomplish. I desperately need help with this...The idea is pretty good, plus it gives that middle-ground, where people don't have to deal with Minecraft's deterioration, but also not wasting space like what VoxeLibre did.\n>\n> Well, I just gave my opinion. I don't think your project is bad, it's just that you need to have a plan in place for how you're going to develop it and how those helping you will collaborate. I have an idea to create a game for Luanti on Android, which is limited, but that's why I haven't proposed the project yet. My idea is based on dividing the project into stages. First, I'd release an initial, unstable version, and from there I'd see how to work. Nowadays, Android is much more limited; it's more difficult to access data files, or very limited. Certain tools have errors. What I do is design tools that only work for each part of my project. I suppose you use Shizuku to access Luanti's data files.\n> I suppose you already know how you're going to carry out this project. I say this because the people who want to help will want to see something that shows the project is real and not just an idea for Android, for example. Making a 3D model is very limiting; there aren't many good applications, and most of them are very limited.\n\nI do possess Shizuku, unfortunately, my knowledge of LUA scripting is also quite limited. Plus, I have QuickEdit+, which can do LUA scripting, but I probably wouldn't get it right. The main thing here, is that my plan to create MineClonia DX involves taking an older version of MineClonia itself, and implementing the aforementioned changes. The only thing is: _**Who even has the capabilities to accomplish that**_? Plus, Development builds will need the Chest With Everything mod in order to test things out and find bad glitches. It's a tough process...I want to ensure that crashes are minimized.\n\nStatistics: Posted by ArceusI — Fri May 01, 2026 18:29\n\n* * *",
"title": "WIP Games • Re: [Game] MineClonia DX [Concept (PU1) (Release TBD)]",
"updatedAt": "2026-05-01T18:29:14.000Z"
}