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  "$type": "site.standard.document",
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  "path": "/viewtopic.php?p=450365#p450365",
  "publishedAt": "2026-04-02T17:05:07.000Z",
  "site": "https://forum.luanti.org",
  "tags": [
    "Forgotten Treasures",
    "Wuzzy"
  ],
  "textContent": "Version 2.2.0 is here!\n\nI am happy to announce the **release of version 2.2.0!**\nThis version comes with new blocks and puzzles.\n\n\n\nThe **filter glass** comes in 6 colors. It only lets certain color components of a laser through (e.g. red filter glass removes green and blue).\nThe **dichroic mirror** is a combination of a beam splitter and filter glass. It splits lasers into their color components, so some colors are deflected while others go straight through.\nThe **one-way glass** lets lasers through only in one direction.\n\nThere are **18 new levels** featuring those new blocks, 3 in each difficulty. I also changed two levels to include the new blocks.\n\nThere is also a **major UI overhaul**. This game should now be much more playable on smaller screens and even on touchscreen as well.\nThis should **improve usability on mobile devices**. **_Feedback wanted!_**\n\nMost importantly, the **touch controls have been changed** :\n\n\n  * Short tap = punch/dig/take\n  * Long tap = place/interact\n\nThe short tap is more in line of what this game consideres to be the \"primary\" action of many tools.\n\nAnd finally, there are various smaller changes to polish the game overall.\n\nChangelog\n\nLevels\n\n\n  * 18 new levels\n  * Update level: One of Everything\n  * Update level: Cursed Corals\n  * Update level: Wannabe Spiral\n  * Reorder a few levels for improved progression\n  * Minor technical updates to a few other levels\n\nBlocks\n\n\n  * New block: One-way glass pane\n  * New block: One-way glass block\n  * New block: Filter glass pane (in 6 colors)\n  * New block: Filter glass block (in 6 colors)\n  * New block: Dichroic mirror (in 6 colors)\n\nUser Interface\n\n\n  * Greatly improved touchscreen support\n    * New, more logical control scheme: Short tap = punch/dig, long tap = place/interact\n    * Fixed incorrect tutorial texts about touchscreen controls\n    * Changed default touch interaction style to \"tap with crosshair\" (you may change it in the Luanti settings)\n    * Fixed confusing behavior of hook in touch interaction style \"tap\": Misleading rotation arrows removed, pushing edge pushes to the left (or right if sneakining)\n  * Improved GUI\n    * GUI is more usable on smaller screens\n    * Small design improvements overall\n    * Level selection no longer resets when you change the level pack\n    * Add user recommendations in README\n    * Add \"Visit website\" button in credits\n\nGameplay\n\n\n  * Punching an unlocked chest or lever with rotating hook now triggers it\n  * Added help book explaining level packs\n  * Fix hook rotation arrows sometimes not updating when rotating slab or pane\n  * Return to ship faster when falling out of sky level\n\nGraphics and audio\n\n  * Stars in the sky are now the same in each game session (Luanti 5.15)\n  * Sandstone textures now span 4×4 blocks\n  * Add music \"7 seas under the moon\" by bobjt\n  * Using hook on ignited bomb with iron screw no longer plays a sound\n\nLevel editing\n\n  * Level editor: Can now force-set level boundaries\n  * Level editor: Fix buggy placement of sea grass and corals\n  * Custom level packs can now define level difficulty\n  * Custom level packs can now specify a minimum required Lazarr! version\n  * Update LEVEL_EDITOR.md\n  * Increased max. level size to 40×40×40\n  * Add the rotating hook in all levels by default unless they disable it explicitly (previously, the hook was removed for levels without takable or rotable blocks)\n\nDevelopment / Testing\n\n  * /level command now accepts file name as well\n  * /level command works with single levels with /level __singleton <file name>\n  * Developer command /replay_solution now works with single levels\n  * Developer command /record_solution now stores solutions in per-levelpack subfolder in <world path>/solutions\n\n\nForgotten Treasures 1.7\nIn other news, version 1.7 of the community level pack “Forgotten Treasures” has been released, with 4 new levels. Thanks to Jacob Lifshay for contributing the “Sky Treasure” level. Please note this level pack now requires Lazarr! version 2.2.0 or later.\n\nStatistics: Posted by Wuzzy — Thu Apr 02, 2026 17:05\n\n* * *",
  "title": "Game Releases • Lazarr! version 2.2.0 released!",
  "updatedAt": "2026-04-02T17:05:07.000Z"
}