{
  "$type": "site.standard.document",
  "path": "/viewtopic.php?p=449335#p449335",
  "publishedAt": "2026-02-05T14:15:49.000Z",
  "site": "https://forum.luanti.org",
  "tags": [
    "shrinkgiant"
  ],
  "textContent": "Hello,\nI am new in this forum and a first search for an question of mine brought no hits. (Or didn't I identify those in the topiclist? I'm not an English native speaker.)\nI am playing minecraft-clones and other games last weeks, and I soon found out where / how - in the \\worlds-subfolder names of the worlds game, worldtypes (v7, v5. valleys, ...) and the seed (a sa number - even if given textual at creation time of a world; reconstruction may not be possible cause of the hash algorith which converted the text to a number) are stored: map_meta.txt, world.mt, e.g.!\nI need those information to rebuild a given world a second time: same region, same environment, ...\nBut I can't find the place where a game stores the reentrypoint (coordinates) for the players gamecharacter / avatar, and not the first entrypoint (spawnpoint at first world-start), as well.\nIs there a certain file where each game (! - except those where such an information may not be needed) MUST store these coordinates? Or does each game so perhaps in it's own way ?\nShrink\n\nStatistics: Posted by shrinkgiant — Thu Feb 05, 2026 14:15\n\n* * *",
  "title": "General Discussion • reentry-points / startpoints / "spawnpoints"? for a certain world in Luanti-games",
  "updatedAt": "2026-02-05T14:15:49.000Z"
}