{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreib2anonfuv44ilje3w37b7abouitqzvesekco5b5bieacvzbrgc64",
"uri": "at://did:plc:rtdijdbbjzoj4v5tvbrgzyi3/app.bsky.feed.post/3mnx2cjoqpzc2"
},
"coverImage": {
"$type": "blob",
"ref": {
"$link": "bafkreigz2opm2r7o5s3hlkqzu2ggj3ydslkx2ti3cnwimdbmz3myaqehhm"
},
"mimeType": "image/jpeg",
"size": 128113
},
"path": "/articles/we-wanted-to-match-the-original-and-go-beyond-alien-isolation-2s-director-on-improving-a-survivor-horror-icon",
"publishedAt": "2026-06-10T14:00:00.000Z",
"site": "https://www.ign.com",
"textContent": "Alien: Isolation 2's director discusses the long wait for the sequel, and how the new game needs to \"match the original and go beyond\".",
"title": "‘We Wanted To Match the Original and Go Beyond’ – Alien: Isolation 2’s Director on Improving a Survivor Horror Icon"
}