{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreifvlclpy35pbhicxwe4tx4nnfx7hshjt6jk3yfyom5d7hvego2lna",
"uri": "at://did:plc:rtdijdbbjzoj4v5tvbrgzyi3/app.bsky.feed.post/3mhnfc4xyn2r2"
},
"coverImage": {
"$type": "blob",
"ref": {
"$link": "bafkreidmijp7ehzsfwnmdiijt6yj6qy7s5qmywjtnqoglnao4tlwjfxoxu"
},
"mimeType": "image/jpeg",
"size": 147380
},
"path": "/articles/the-resident-evil-game-that-died-so-that-re2-could-live",
"publishedAt": "2026-03-21T15:30:00.000Z",
"site": "https://www.ign.com",
"textContent": "Before Capcom finally created Leon and Claire's nightmare in the RPD, Resident Evil 2 was a very different game. For the series' 30th anniversary, we take a look at Hideki Kamiya's cancelled RE \"1.5\" prototype.",
"title": "The Resident Evil Game That Died so That RE2 Could Live"
}